This is probably the easiest thing in the world but I have never even touched a model or a skin before. I don't even know if this posts belongs in here or skinning or in coding for that matter, anyway..
 How do you add a surface tag to a model?
  
 
  
  
    In Gmax, when you also have the import plugin for MD#, there's a nifty button that says: add tag (which then show up at the center of the model)..... Just reposition it and attach it to a part, I guess.
 
 I did it with my saber, and it worked, dunno if it goes the same for models...
  
 
  
  
    HELP!:confused: 
 
 I'm exporting my vehicle model from Milkshape as an md3 and then converting it to a .GLM file.
 
 Along the way, I have to make a .qc file so the model will compile properly.
 
 I need to add the tags correctly
 
 Here's what I have:
 
 // Quake III Arena MD3 control file, generated by MilkShape 3D
 //
 $model "models/players/ja_stap/ja_stap.md3"
 // reference frame
 //$frames -1 -1
 // frame 1-1
 $frames 1 1
 $flags 0
 $numskins 0
 
 // you can have one or no parent tag
 
 // tags
 
 // meshes (surfaces)
 $mesh "STAP_Body"
 $skin "models/players/ja_stap/ja_stap.tga"
 $flags 0
 
 Now can someone please tell me what the correct syntax for adding *rider tag might be?
 
 Thanks
 Monsoontide
  
 
  
  
    // you can have one or no parent tag
 //$parenttag "tag_rider"
 
 
 // tags
 $tag "tag_rider"
 
 
 
 Enjoy :)
  
 
  
  
    Thanks for that. Hope it will help!
 
 Monsoontide