I've set up my vehicle model as correctly as I can with a .veh file, a .npc file and *driver tag, but when I try
 
 /npc spawn vehicle myvehiclename
 
 I get 
 Skin Name Exceeds MAX_QPATH
 
 Please help me solve this. I am but steps away from adding a new vehicle for Jedi Academy.
 
 Thanks
 Monsoontide
  
 
  
  
    could you post the skin file pls?
  
 
  
  
    No Problem - will have to wait till tonight though as I'm at work & file is at home :( 
 
 Monsoontide
  
 
  
  
    Ok, no prob, I'm at work too. Btw, here's my icq 39894605, this will make our communication a lot easier.
  
 
  
  
    Ahh! :eek: 
 
 Sorry. I neither have nor use an ICQ prog!
 Strange really but I've never had the need!!!! :) 
 
 Monsoontide.
  
 
  
  
    I am having the same problem with a skin for a swoop... same message. All I can get to show up is a swoop that is untextured... just a white swoop with no markings. Can anyone help?
  
 
  
  
    working on the problem - will get back when have a solution
 
 Monsoontide
  
 
  
  
    O.K. here's the solution to get rid of the Skin Exceeds MAX_QPATH error :)
 
 I was building all my stuff in D:games/lucasrts/Jedi_Academy/GameData/Base/Models/Players/*modelname*
 
 and even though I set all the path names in the .qc file and skin file etc to just models/players/*modelname*, for some reason, the compiler still takes into account all the other stuff!
 
 Since the MAX_QPATH is apparently only 64 characters this was causing the problem.
 
 So smiply create the directory structure C:models/players/*modelname*
 and put everything in there
 then compile the model
 (NOTE: the textures won't show up in MD3 view properly)
 Export the GLM
 Then shift the folder to your Jedi_Academy folder and everything should show up properly!!!
 May need to experiment with it a bit.
 
 However, now, while I no longer get the error, my model still spawn invisible and crashes the game when I try to get on it!
 
 :mauls: