My very own light emitting shader...
  textures/jedi/lamppu
 {
 q3map_lightimage textures/jedi/lamppu_glow
 qer_editorimage textures/yavin/met_light01.jpg
 q3map_surfacelight 400
 q3map_lightsubdivide 128
 q3map_nolightmap
 {
 map textures/yavin/met_light01
 blendFunc GL_DST_COLOR GL_ZERO
 }
 {
 map textures/jedi/lamppu_glow
 blendFunc GL_ONE GL_ONE
 glow
 rgbGen identity
 }
 }  
 Why the shader becomes transparent in game?  
http://koti.mbnet.fi/zeimi/img/shot0060.jpg) 
 The way I would want this to be is that it would emit some amount of light around itself, would have glowing effect at the light areas of the texture and no light-emitting areas would be rather dark (as dark as shows in image). 
 met_light01 is a basejk texture. lamppu_glow I created myself: it's this:  
http://koti.mbnet.fi/zeimi/img/lamppu_glow.jpg)