I am familiar with editing JK2 & JKA, but I'm not sure about what to do with the files in KOTOR. 
 
 Anyway does anyone see a good future for moding this game?
  
 
  
  
    I... don't really know. :D I know that there's going to be some official mods for it coming out around Christmas but as far as messing with it ourselves I haven't heard anything.
  
 
  
  
    I don't have the game yet.
 But they better damn well release a Module Editor like they did for Neverwinter Nights. :D
  
 
  
  
    There are cheat codes available so you can set your stats, skills, experience points, and equipment. I suspect there will be mods of some sort. Too early for it yet though...
  
 
  
  
    there will be no official support for mods, no official tools...only if someone makes 3rd party tools will we be able to mod the game.
  
 
  
  
    does anyone know what the codes are
  
 
  
  
    Originally posted by m4k3r, member at the official BioWare forums 
 In your game dir edit swkotor.ini and under [Game Options] add EnableCheats=1 then when playing press ' to bring down console and enter any of these cheats below:
 
 (number) = eg. 10 up to 999
 
 heal
 setcomputeruse (number)
 setdemolitions (number)
 setstealth (number)
 setawareness (number)
 setpersuade (number)
 setrepair (number)
 setsecurity (number)
 setstrength (number)
 setdexterity (number)
 setconstitution (number)
 setintelligence (number)
 setwisdom (number)
 setcharisma (number)
 addexp (number)
 invulnerability
 restartminigame
 addlightside (number)
 adddarkside (number)
 revealmap
 givecredits (number)
 giveitem (item name)
 givemed 
 giverepair
 givecomspikes
 give sith armor (number)
 infiniteuses
 addlevel (number) 
 
 Another shameless plug :D For the giveitem cheat, you must give the resref. e.g.: 'giveitem g_a_jedirobe06', you get a jedi robe. The resref can be found in the various data files
  
 
  
  
    I can successfully extract the files from the .BIF archives that the game uses. As for editing them, some are indeed directly editable (plain text), but most are binary, and the scripts are only compiled (i.e there's no source code for the scripts). Therefore, it's really not editor-friendly, and honestly, I doubt that there will be mods...it's not tile-based like NWN, and making new environments is not trivial to say the least.
  
 
  
  
    Thanks for posting the codes Swat.
  
 
  
  
    Another shameless plug For the giveitem cheat, you must give the resref. e.g.: 'giveitem g_a_jedirobe06', you get a jedi robe. The resref can be found in the various data files
 
 
 
 okay............. for example how ould i get frag grenades?
 
 im not sure about that g_a part of the code.. please advise.
  
 
  
  
    Can someone that knows a list of items post them?
  
 
  
  
    Give all credits to I_Am_Sancho, also a poster at the official BioWare forums for this: 
http://swforums.bioware.com/viewtopic.html?topic=282070&forum=27)
  
 
  
  
    I'd like to be able to just get at the model skins...
  
 
  
  
    moving this to the editing forum...
  
 
  
  
    yeah, that's what i'm interested in myself. i just want to mess with their skins. they were so d@mn good. it's a shame not to be able to get to them. but i am sure someone out there will figure something out.
  
 
  
  
    ASk, you said that you were able to open the .BIF files and look around. What tool is used for this? Is it part of the NWN toolset? or is it a 3rd party tool? 
 
 Thanks,
 -Father Mike.
  
 
  
  
    ^ I would like to know that as well...
  
 
  
  
    i used a tool called dragon unpacker.....though you have to use version 4 as version 5 does not have .bif support yet. it did me little good though, as all the image files are in .raw format and i was unable to get any of them to open properly in photoshop. if anyone figures this out though, feel free to updtae the rest of us.
  http://www.elberethzone.net/index.php?page=dup4&language=en) 
 that's a link to the version 4 page, scroll all the way to the bottom for the download links.
  
 
  
  
    I appreciate the link, eidospsogos.
 
 I'm more interested in the item files and the like, so I'm not as worried about skins and models. However, if I come across a way to get into the skins, I'll post it.
 
 -mike
  
 
  
  
    Apparently ALL the files in /data are in .raw format...
  
 
  
  
    I was able to open the .bif files in NWN Explorer. DragonUnpacker does a poor job, in comparison. You can view the file names and proper extentions with NWN Explorer - not .raw, but .mdl, .txi, etc. as well as their binary format. However, you cannot view the model directly or view the ASCII. 
 
 Certain features of these files give the impression that they are purposefully distorted. I hope this is not the case.
 
 Unfortunately, I really don't have the skills to do much with this. Hopefully someone else out there does as I have the resources to 'make it happen.' (Read: -Hint-hint- Drop me a line if you're interested.)
 
 For purposes other than modding, (if you just want to look around) the pre-rendered movies can of course be opened with RAD Video Tools/Bink. Sound files work in WinAmp and RealOne, but not WindowsMP, provided you change their extensions to .mp3. Dialog (dialog.tlk) can be viewed with NWN Viewer. It is organised by Resource Name. The NWN tools mentioned above can be obtained at NWVault.com.
 
 I'd like to see this game modded, but their is a substantial amount of work involved in the creation of a workable toolset. I'd be hard at work on this already myself, but my background isn't even in a relevant ballpark. All that I can do myself is explore which tools are out there for viewing and editing (and try to find people with some serious skills and free time). 
 
 The Odyssey engine is substantially based on Aurora, so while any modding attemps would be nearly from scratch, there is this advantage.
  
 
  
  
    Actually from what I can see the biggest hurdle at the moment is that Bioware compiled / compressed / encrypted the 2DA files. (I lean toward compiled personally, there seems to be too much plaintext remaining for encryption 'thou I'm hardly an expert on that subject and a couple of the files look like they may be both encrypted /and/ compiled.)
  Those files control quite a bit. From feats and feat progression, to assigning what file goes to what appearance index number. 
 I've not tested the graphical tools or scripts from NWN at the moment, but the monster/item (UTI and UTC respectivly) templates seem to remain in the simple GFF format from NWN. (A GFF viewer/editor is available from the NWN Developers area. 
http://nwn.bioware.com/developers/)
 You have to rename the file from UTI/UTC ect to GFF, and the tool itself isn't big on explaining unlabled fields but it's not bad.) 
 *EDIT* Just looked over the script files and they seem to still be presented in plain text. *shrug* 
 I'd personally guess that about 60-70% of the NWN tools will work on KOTOR, and a remaining 20% or so could probably be made to work with minor modifications. (It makes no sense for Bioware to signifigantly change a set of working file formats so I'm not surprised.) 
 Beyond the 2DA problems the next big kink in modding problems seems to be a map editor which is a much, much, harder problem to solve. 
 Oh, and personally I use the really old 'BifUnpacker'. ^_^
  
 
  
  
    Even though the engine isn't much alike NWN's, I suspect there could be made some minor mods for KotOR? I would stand in a wookie life-debt to anyone making an XP cap remover. I cry myself to sleep every night, with only 20 levels and no possibility multiclassing :(
  
 
  
  
    amen to that! it becomes especially annoying after your first time through the game when you are attempting to do every possible sidequest that can be done for your particular alignment choice.
 
 i still have to get star maps on kashyyk and manaan, have not gotten picked up by the leviathan, and then there's the unknown world, as well as completing the remaining character sidequests for juhani, jolee and mission's brother(and why didn't your utility droid get a sidequest.....everyone else did, that's hardly fair :)) and i only have 3 levels left to gain on my main character. 
 
 and who wants to skip the best parts of the game just so they don't gain the xp? there should be a subtract level code rather than an add level code. :)
  
 
  
  
    The NCS, BIF and KEY formats seem to be virtually unchanged since NWN, so they can be edited pretty easy..
 And if I don't remember wrong the first version of 2DAs which were in the Infinity Engine were also semi-compiled(I use in lack of better term :)) and someone managed to bypass that too..me, I think much more can be done than what first thought..
  
 
  
  
    Even if we could figure out how to get textures in and out of the game, that would allow you to do a lot...
  
 
  
  
    In your game dir edit swkotor.ini and under [Game Options] add EnableCheats=1 then when playing press ' to bring down console and enter any of these cheats below (the console will be at the upper left of the screen):
 
 (number) = eg. 10 up to 999
 
 heal
 setcomputeruse (number)
 setdemolitions (number)
 setstealth (number)
 setawareness (number)
 setpersuade (number)
 setrepair (number)
 setsecurity (number)
 setstrength (number)
 setdexterity (number)
 setconstitution (number)
 setintelligence (number)
 setwisdom (number)
 setcharisma (number)
 settreatinjury (number)
 addexp (number)
 turbo
 invulnerability
 restartminigame
 bright
 addlightside (number)
 adddarkside (number)
 revealmap
 givecredits (number)
 giveitem (item name)
 givemed 
 giverepair
 givecomspikes
 givesitharmour (number)
 warp
 infiniteuses
 whereami
 addlevel (number)
 dancedancemalak
 
 
 masks
 g_i_mask01 - Light-scan Visor
 g_i_mask02 - Motion Detection Goggles
 g_i_mask03 - Bothan Perception Visor
 g_i_mask04 - Verpine Ocular Enhancer
 g_i_mask05 - Bothan Sensory Visor
 g_i_mask06 - Vacuum Mask
 g_i_mask07 - Sonic Nullifiers
 g_i_mask08 - Aural Amplifier
 g_i_mask09 - Advanced Aural Amplifier
 g_i_mask10 - Neural Band
 g_i_mask11 - verpine Headband
 g_i_mask12 - Breath Mask
 g_i_mask13 - Teta's Royal Band
 g_i_mask14 - Sith Mask
 g_i_mask15 - Stabilizer Mask
 g_i_mask16 - Interface Band
 g_i_mask17 - Demolitions Sensor
 g_i_mask18 - Combat Sensor
 g_i_mask19 - Stealth Field Enhancer
 g_i_mask20 - Stealth Field Reinforcement
 g_i_mask21 - Interface Visor
 g_i_mask22 - Circlet of Saresh
 g_i_mask23 - Pistol Targeting Optics
 g_i_mask24 - Heavy Targeting Optics
 g1_i_mask01 - Advanced Bio Mask
 g1_i_mask02 - Medical Interface Visor
 g1_i_mask03 - Advanced Agent Visor
 
 Implants
 g_i_implant101 - Cardio Package
 g_i_implant102 - Response Package
 g_i_implant103 - Memory Package
 g_i_implant104 - Done
 g_i_implant201 - Biotech Package
 g_i_implant202 - Retinal Combat Implant
 g_i_implant203 - Nerve Enhancement Package
 g_i_implant204 - The Party Selection Screen Available
 g_i_implant301 - Bavakar Cardio Package
 g_i_implant302 - Bavakar Reflex Enhancement Package
 g_i_implant303 - Bavakar Memory Chip
 g_i_implant304 - Bio-Antidote Package
 g_i_implant305 - Cardio Power System
 g_i_implant306 - Gordulan Reaction System
 g_i_implant307 - Navaradon Regenerator
 g_i_implant308 - Sith Regenerator
 g_i_implant309 - Beemon Package
 g_i_implant310 - Cyber Reaction System
 g1_i_implant301 - Advanced Senseory Implant
 g1_i_implant302 - Advanced Bio-Stabilizer Implant
 g1_i_implant303 - Advanced Combat Implant
 g1_i_implant304 - Advanced Alacrity
 
 Gauntlets
 g_i_gauntlet01 - Strength Gauntlet
 g_i_gauntlet02 - Eriadu Strength Gauntlets
 g_i_gauntlet03 - Sith Power Gauntlets
 g_i_gauntlet04 - Stabilizer Gauntlets
 g_i_gauntlet05 - Bothan Machinist Gloves
 g_i_gauntlet06 - Verpine Bond Gauntlets
 g_i_gauntlet07 - Dominator Gauntlets
 g_i_gauntlet08 - Karaken Gauntlets
 g_i_gauntlet09 - Infilitrator Gloves
 g1_i_gauntlet01 - Advanced Stabilizer Gloves
 
 Belts
 g_i_belt001 - Cardio Regulator
 g_i_belt002 - Verpine Cardio Regulator
 g_i_belt003 - Adrenaline Amplifier
 g_i_belt004 - Advanced Adrenaline Amplifier
 g_i_belt005 - Nerve Amplifying Belt
 g_i_belt006 - Sound Dampening Stealth Unit
 g_i_belt007 - Advanced Stealth Unit
 g_i_belt008 - Eriadu Stealth Unit
 g_i_belt009 - Calrissian's Utility Belt
 g_i_belt010 - Stealth Field Generator
 g_i_belt011 - Adrenaline Stimulator
 g_i_belt012 - CNS Strength Enhancer
 g_i_belt013 - Electrical Capacitance Charge
 g_i_belt014 - Thermal Shield Generator
 
 Saber crystals
 g_w_sbrcrstl01 - Rubat Crystal
 g_w_sbrcrstl02 - Damind Crystal
 g_w_sbrcrstl03 - Eralam Crystal
 g_w_sbrcrstl04 - Sapith Crystal
 g_w_sbrcrstl05 - Nextor Crystal
 g_w_sbrcrstl06 - Opila Crstal
 g_w_sbrcrstl07 - Jenruax Crystal
 g_w_sbrcrstl08 - Phond Crystal
 g_w_sbrcrstl09 - Luxum Crystal
 g_w_sbrcrstl10 - Firkrann Crystal
 g_w_sbrcrstl11 - Bondar Crystal
 g_w_sbrcrstl12 - Sigil Crystal
 g_w_sbrcrstl13 - Upari Crstal
 g_w_sbrcrstl14 - Blue Crystal
 g_w_sbrcrstl15 - Yellow Crystal
 g_w_sbrcrstl16 - Green Crstal
 g_w_sbrcrstl17 - Violet Crystal
 g_w_sbrcrstl18 - Red Crystal
 g_w_sbrcrstl19 - Solari Crystal
 g1_w_sbrcrstl20 - Heart of the Guardian
 g1_w_sbrcrstl21 - Mantle of the Force
 tat18_dragonprl - Krayt Dragon Pearl
 kas25_wookcrysta - Rough-cut Upari Amulet
 
 
 
 Light Sabers
 g_w_lghtsbr01 - Blue
 g_w_lghtsbr02 - Red
 g_w_lghtsbr03 - Green
 g_w_lghtsbr04 - Yellow
 g_w_lghtsbr05 - Purple
 g_w_lghtsbr06 - Darth Malak's light saber
 g1_w_lghtsbr01 - Guardian of the Force
 g1_w_lghtsbr02 - Mantle of the Force
 
 Short Lightsabers
 g_w_shortsbr01 - Blue
 g_w_shortsbr02 - Red
 g_w_shortsbr03 - Green
 g_w_shortsbr04 - Yellow
 g_w_shortsbr05 - Purple
 g1_w_shortsbr01 - Guardian of the Force
 g1_w_shortsbr02 - Mantle of the Force
 
 Double Lightsabers
 g_w_dblsbr001 - Blue
 g_w_dblsbr002 - Red
 g_w_dblsbr003 - Green
 g_w_dblsbr004 - Yellow
 g_w_dblsbr005 - Purple
 g_w_dblsbr006 - Bastila's Lightsaber
 g1_w_dblsbr001 - Guardian of the Force
 g1_w_dblsbr002 - Mantle of the Force
 
 Upgrade items
 g_i_upgrade001 – scope
 g_i_upgrade002 – improved energy cell
 g_i_upgrade003 – beam splitter
 g_i_upgrade004 – hair trigger
 g_i_upgrade005 – armour reinforcement
 g_i_upgrade006 – mesh underlay
 g_i_upgrade007 – vibration cell
 g_i_upgrade008 – durasteel bonding alloy
 g_i_upgrade009 – energy projector
 
 Long Swords
 g_w_lngswrd01 - Long Sword
 g_w_lngswrd02 - Krath War Blade
 g_w_lngswrd03 - Naga Sadow's Poison Blade
 
 Short Swords
 g_w_shortswrd01 - Short Sword
 g_w_shortswrd02 - Massassi Brand
 g_w_shortswrd03 - Teta's Blade
 
 Vibro Swords
 g_w_vbroswrd01 - VibroSword
 g_w_vbroswrd02 - Krath Dire Sword
 g_w_vbroswrd03 - Sith Tremor Sword
 g_w_vbroswrd04 - Echani Foil
 g_w_vbroswrd05 - Bacca's Ceremonial Blade
 g_w_vbroswrd06 - Bacca's Ceremonial Blade 
 g_w_vbroswrd07 - Bacca's Ceremonial Blade 
 g_w_vbroswrd08 - Bacca's Ceremonial Blade 
 
 Blaster Pistols
 g_w_blstrpstl001 - Blaster Pistol
 g_w_blstrpstl002 - Mandalorian Blaster
 g_w_blstrpstl003 - Arkanian Pistol
 g_w_blstrpstl004 - Zabrak Blaster Pistol
 g_w_blstrpstl005 - Bendak's Blaster
 g_w_blstrpstl006 - Bendak's Blaster
 g_w_blstrpstl007 - Bendak's Blaster
 g_w_blstrpstl008 - Bendak's Blaster
 g_w_blstrpstl009 - Bendak's Blaster
 g_w_blstrpstl010 - Carth’s Blaster
 g_w_blstrpstl020 - Insta-Kill Pistol
 
 Heavy blasters
 g_w_hvyblstr01 – Heavy blaster
 g_w_hvyblstr02 – Arkainian heavy pistol
 g_w_hvyblstr03 – Zabrak Testal Mark 3
 g_w_hvyblstr04 – Mandalorian Heavy pistol
 g_w_hvyblstr05 – Cassus Fetts Heavy pistol
 g_w_hvyblstr06 – Cassus Fetts Heavy pistol
 g_w_hvyblstr07 – Cassus Fetts Heavy pistol
 g_w_hvyblstr08 – Cassus Fetts Heavy pistol
 g_w_hvyblstr09 – Cassus Fetts Heavy pistol
 
 Ion Blasters
 g_w_ionblstr01 - Ion Blaster
 g_w_ionblstr02 - Verpine Prototype Ion Blaster
 
 Disruptor Pistols
 g_w_dsrptpstl001 - Disruptor Pistol
 g_w_dsrptpstl002 - Mandalorian Ripper
 
 Blaster Carbines
 g_w_blstrcrbn001 - Blaster Carbine
 g_w_blstrcrbn002 - Sith Assault Gun
 g_w_blstrcrbn003 - Cinnagar Carbine
 g_w_blstrcrbn004 - Jurgan Kalta's Carbine
 g_w_blstrcrbn005 - Jamoh Hogra's Carbine
 g_w_blstrcrbn006 - Jamoh Hogra's Carbine
 
 Ion Rifle
 g_w_ionrfl01 – Ion Rifle
 g_w_ionrfl02 – Bothan Droid disruptor
 g_w_ionrfl03 – Verpine Droid disruptor
 g1_w_ionrfl01 – Baragwin Ion X
 
 Blaster Rifle
 g_w_blstrrfl001 – Blaster rifle
 g_w_blstrrfl002 – Sith sniper rifle
 g_w_blstrrfl003 – Mandalorian assault rifle
 g_w_blstrrfl004 – Zabrak Battle Cannon
 g_w_blstrrfl005 – Jurgan Kulta Assault rifle
 g_w_blstrrfl006 – Jurgan Kulta Assault rifle
 g_w_blstrrfl007 – Jurgan Kulta Assault rifle
 g_w_blstrrfl008 – Jurgan Kulta Assault rifle
 g_w_blstrrfl009 – Jurgan Kulta Assault rifle
 
 Disruptor Rifles
 g_w_dsrptrfl001 - Disruptor Rifle
 g_w_dsrptrfl002 - Zabrak Disruptor Rifle
 g1_w_dsrptrfl001 - Baragwin Disruptor-X Weapon
 
 Repeating Blasters
 g_w_rptnblstr01 - Light Repeating Blaster
 g_w_rptnblstr02 - Medium Repeating Blaster
 g_w_rptnblstr03 - Blaster Cannon
 g1_w_rptnblstr01 - Baragwin ASsault Gun
 
 Heavy Repeating Blaster
 g_w_hvrptbltr01 - Heavy Repeating Blaster
 g_w_hvrptbltr02 - Mandalorian Heavy Repeater
 g1_w_hvrptbltr01 - Baragwin Heavy Repeating Blaster
 g_w_hvrptbltr002 - Ordo's Repeating Blaster
 
 Bowcasters:
 g_w_bowcstr001 - Bowcaster
 g_w_bowcstr002 - Chuundar's Bowcaster
 g_w_bowcstr003 - Zaalbar's Bowcaster
 
 Cloths
 g_a_clothes01 - Clothing
 g_a_clothes02 - Clothing Variant 2
 g_a_clothes03 - Clothing Variant 3
 g_a_clothes04 - Clothing Variant 4
 g_a_clothes05 - Clothing Variant 5
 g_a_clothes06 - Clothing Variant 6
 g_a_clothes07 - Clothing Variant 1
 g_a_clothes08 - Clothing Variant 7
 g_a_clothes09 - Clothing Variant 8
 
 g_a_jedirobe01 - Jedi Robe (Brown)
 g_a_jedirobe02 - Dark Jedi Robe (Grey)
 g_a_jedirobe03 - Jedi Robe (Red)
 g_a_jedirobe04 - Jedi Robe (Blue)
 g_a_jedirobe05 - Dark Jedi Robe (Blue)
 g_a_jedirobe06 - Qel-Droma Robes
 
 g_a_kghtrobe01 - Jedi Knight Robe (Brown)
 g_a_kghtrobe02 - Dark Jedi Knight Robe (Grey)
 g_a_kghtrobe03 - Jedi Knight Robe (Red)
 g_a_kghtrobe04 - Jedi Knight Robe (Blue)
 g_a_kghtrobe05 - Dark Jedi Knight Robe (Blue)
 
 g_a_mstrrobe01 - Jedi Master Robe #1 (Brown)
 g_a_mstrrobe02 - Dark Jedi Master Robe (Black)
 g_a_mstrrobe03 - Jedi Master Robe (Red)
 g_a_mstrrobe04 - Jedi Master Robe (Blue)
 g_a_mstrrobe05 - Dark Jedi Master Robe (Blue)
 g_a_mstrrobe06 - Darth Revan's Robes (Dark side only)
 g_a_mstrrobe07 - Star Forge Robes (Light Side Only)
 
 g_a_class4001 - Combat Suit
 g_a_class4002 - Zabrak Combat Suit
 g_a_class4003 - Echani Light Armor
 g_a_class4004 - Cinnagar Weave Armor
 g_a_class4005 - Massassi Ceremonial Armor
 g_a_class4006 - Darth Bandon's Fiber Armor
 g_a_class4007 - Darth Bandon's Fiber Armor (Defense 7)
 g_a_class4008 - Darth Bandon's Fiber Armor (Defense 7, Immunity: Mind-Affecting)
 g_a_class4009 - Echani Fiber Armor
 
 g_a_class5001 - Heavy Combat Suit
 g_a_class5002 - Bonadan Alloy Heavy Suit
 g_a_class5003 - Zabrak Battle Armor
 g_a_class5004 - Zabrak Field Armor
 g_a_class5005 - Reinforced Fiber Armor
 g_a_class5006 - Ulic Qel Droma's Mesh Suit
 g_a_class5007 - Eriadu Prototype Armor (Defense 6)
 g_a_class5008 - Eriadu Prototype Armor (Defense 9)
 g_a_class5009 - Eriadu Prototype Armor (Defense 9, 30 sv Cold, Immunity: Mind-Affecting)
 g_a_class5010 - Republic Mod Armor
 
 g_a_class6001 - Military Suit
 g_a_class6002 - Echani Battle Armor
 g_a_class6003 - Cinnagar War Suit
 g_a_class6004 - Verpine Fiber Mesh
 g_a_class6005 - Arkanian Bond Armor
 g_a_class6006 - Exar Kun's Light Battle Suit
 g_a_class6007 - Davik's War Suit (Defense 
 g_a_class6008 - Davik's War Suit (Defense 10)
 g_a_class6009 - Davik's War Suit (Defense 10, 20 vs Cold/Fire, Immunity: Mind-Affecting)
 g1_a_class6001 - Environmental Bastion Armor
 
 
 
 g_a_class7001 - Light Battle Armor
 g_a_class7002 - Bronzium Light Battle Armor
 g_a_class7003 - Powered Light Battle Armor
 g_a_class7004 - Krath Heavy Armor
 g_a_class7005 - Krath Holy Battle Suit
 g_a_class7006 - Jamoh Hogra's Battle Armor
 
 g_a_class8001 - Battle Armor
 g_a_class8002 - Powered Battle Armor
 g_a_class8003 - Cinnagar Plate Armor
 g_a_class8004 - Mandalorian Armor
 g_a_class8005 - Calo Nord's Armor (Defense 9, 10 sv vs all)
 g_a_class8006 - Calo Nord's Armor (Defense 12, 25 sv all, Immunity: Critical hits)
 g_a_class8007 - Calo Nord's Armor (Defense 12, 25 sv all, Immunity: Critical hits & Mind Affecting)
 g_a_class8008 - blank
 g_a_class8009 - Verpine Zal Alloy Mesh
 
 g_a_class9001 - Heavy Battle Armor
 g_a_class9002 - Durasteel Heavy Armor
 g_a_class9003 - Mandalorian Battle Armor
 g_a_class9004 - Mandalorian Heavy Armor
 g_a_class9005 - Jurgan Kalta's Power Suit
 g_a_class9006 - Jurgan Kalta's Power Suit (Defense 13)
 g_a_class9007 - Jurgan Kalta's Power Suit (Defense 13, 30 vs Cold/Fire, Immunity: Mind-affecting)
 g_a_class9010 - Mandalorian Assault Armor
 g1_a_class5001 - exoskeleton
 g1_a_class8001 - heavy exoskeleton
 
 
 GenoHaradan Items:
 geno_armor - GenoHaradan Mesh Armor
 geno_blade - GenoHaradan Poison Blade
 geno_blaster - GenoHaradan Blaster
 geno_datapad - Datapad to access GenoHaradan quest
 geno_gloves - GenHaradan Power Gloves
 geno_stealth - GenoHaradan Stealth Unit
 geno_Visor - GenoHaradan Visor
 
 Quarterstaffs:
 g_w_qtrstaff01 - Quarterstaff
 g_w_qtrstaff02 - Massassi Battle Staff
 g_w_qtrstaff03 - Raito's Gadaffii
 
 
 Shields:
 g_i_frarmbnds01 - Energy Shield
 g_i_frarmbnds02 - Sith Energy Shield
 g_i_frarmbnds03 - Arkanian Energy Shield
 g_i_frarmbnds04 - Echani Shield
 g_i_frarmbnds05 - Mandalorian Melee Shield
 g_i_frarmbnds06 - Mandalorian Power Shield
 g_i_frarmbnds07 - Echani Dueling Shield
 g_i_frarmbnds08 - Yusanis' Dueling Shield
 g_i_frarmbnds09 - Verpine Prototype Shield
 
 Droid Items:
 g_i_drdrepeqp001 - Repair Kit
 g_i_drdrepeqp002 - Advanced Repair Kit
 g_i_drdrepeqp003 - Construction Kit
 
 Droid Armor:
 g_i_drdhvplat001 - Droid Heavy Plating Type 1
 g_i_drdhvplat002 - Droid Heavy Plating Type 2
 g_i_drdhvplat003 - Droid Heavy Plating Type 3
 g_i_drdltplat001 - Droid Light Plating Type 1
 g_i_drdltplat002 - Droid Light Plating Type 2
 g_i_drdltplat003 - Droid Light Plating Type 3
 g_i_drdmdplat001 - Droid Medium Plating Type 1
 g_i_drdmdplat002 - Droid Medium Plating Type 2
 g_i_drdmdplat003 - Droid Medium Plating Type 3
 g1_i_drdhvplat01 - Composite Heavy Plating
 
 Droid Shields:
 g_i_drdshld001 - Energy Shield Level 1
 g_i_drdshld002 - Energy Shield Level 2
 g_i_drdshld003 - Energy Shield Level 3
 g_i_drdshld005 - Environment Shield Level 1
 g_i_drdshld006 - Environment Shield Level 2
 g_i_drdshld007 - Environment Shield Level 3
 
 Droid Probes:
 g_i_drdcomspk001 - Computer Probe
 g_i_drdcomspk002 - Universal Computer Interface
 g_i_drdcomspk003 - Advanced Computer Tool
 g_i_drdmtnsen001 - Droid Motion Sensors Type 1
 g_i_drdmtnsen002 - Droid Motion Sensors Type 2
 g_i_drdmtnsen003 - Droid Motion Sensors Type 3
 g_i_drdsecspk001 - Security Interface Tool
 g_i_drdsecspk002 - Security Domination Interface
 g_i_drdsecspk003 - Security Decryption Interface
 g_i_drdsncsen001 - Droid Sonic Sensors Type 1
 g_i_drdsncsen002 - Droid Sonic Sensors Type 2
 g_i_drdsncsen003 - Droid Sonic Sensors Type 3
 g_i_drdsrcscp001 - Droid Search Scope Type 1 
 g_i_drdsrcscp002 - Droid Search Scope Type 2
 g_i_drdsrcscp003 - Droid Search Scope Type 3
 g_i_drdtrgcom001 - Basic Targeting Computer
 g_i_drdtrgcom002 - Advanced Targeting Computer
 g_i_drdtrgcom003 - Superior Targeting Computer
 g_i_drdtrgcom004 - Sensor Probe
 g_i_drdtrgcom005 - Verpine Demolitions Probe
 g_i_drdtrgcom006 - Bothan Demolitions Probe
 g1_i_drdcomspk01 - Advanced Droid Interface
 
 Droid Arm Weapons:
 g_i_drdutldev001 - Stun Ray 
 g_i_drdutldev002 - Advanced Stun Ray
 g_i_drdutldev003 - Shield Disruptor
 g_i_drdutldev004 - Advanced Shield Disruptor
 g_i_drdutldev005 - Oil Slick
 g_i_drdutldev006 - Flame Thrower
 g_i_drdutldev007 - Advanced Flame Thrower
 g_i_drdutldev008 - Carbonite Projector
 g_i_drdutldev009 - Carbonite Projector Mark II
 g_i_drdutldev010 - Gravity Generator
 g_i_drdutldev011 - Advanced Gravity Generator 
 g1_i_drdshld001 - Baragwin Droid Shield
 g1_i_drdutldev01 - Baragwin Flame Thrower
 g1_i_drdutldev02 - Baragwin Stun Ray
 g1_i_drdutldev03 - Baragwin Shield Disruptor
 
 Grenades:
 g_w_adhsvgren001 - Adhesive Grenade
 g_w_cryobgren001 - CryoBan Grenade
 g_w_firegren001 - Plasma Grenade
 g_w_fraggren01 - Frag Grenade
 g_w_iongren01 - Ion Grenade
 g_w_poisngren01 - Poison Grenade
 g_w_sonicgren01 - Sonic Grenade
 g_w_stungren01 - Concussion Grenade
 g_w_thermldet01 - Thermal Detonator
 
 
 
 Stimulants:
 g_i_adrnaline001 - Adrenal Strength
 g_i_adrnaline002 - Adrenal Alacrity
 g_i_adrnaline003 - Adrenal Stamina
 g_i_adrnaline004 - Hyper-Adrenal Strength
 g_i_adrnaline005 - Hyper-Adrenal Alacrity
 g_i_adrnaline006 - Hyper-Adrenal Stamina
 
 Medical Items:
 g_i_medeqpmnt01 - Medpac
 g_i_medeqpmnt02 - Advanced Medpac
 g_i_medeqpmnt03 - Life Support Pack
 g_i_medeqpmnt04 - Antidote Kit
 g_i_medeqpmnt05 - Antibiotic Kit
 g_i_medeqpmnt06 - Advanced Medpac
 g_i_medeqpmnt07 - Life Support Pack
 g_i_medeqpmnt08 - Squad Recovery Stim
 
 Mines:
 g_i_trapkit001 - Minor Flash Mine
 g_i_trapkit002 - Average Flash Mine
 g_i_trapkit003 - Deadly Flash Mine
 g_i_trapkit004 - Minor Frag Mine
 g_i_trapkit005 - Average Frag Mine
 g_i_trapkit006 - Deadly Frag Mine
 g_i_trapkit007 - Minor Plasma Mine
 g_i_trapkit008 - Average Plasma Mine
 g_i_trapkit009 - Deadly Plasma Mine
 g_i_trapkit010 - Minor Gas Mine
 g_i_trapkit011 - Average Gas Mine
 g_i_trapkit012 - Deadly Gas Mine
 
 Vibro Double-Swords:
 g_w_vbrdblswd01 - Vibro Double-Blade
 g_w_vbrdblswd02 - Sith War Sword
 g_w_vbrdblswd03 - Echani Double-Brand
 g_w_vbrdblswd04 - Yusanis' Brand
 g_w_vbrdblswd05 - Yusanis' Brand
 g_w_vbrdblswd06 - Yusanis' Brand
 g_w_vbrdblswd07 - Yusanis' Brand
 
 Vibroblades:
 g_w_vbroshort01 - Vibroblade
 g_w_vbroshort02 - Krath Blood Blade
 g_w_vbroshort03 - Echani Vibroblade
 g_w_vbroshort04 - Sanasiki's Blade
 g_w_vbroshort05 - Sanasiki's Blade
 g_w_vbroshort06 - Sanasiki's Blade
 g_w_vbroshort07 - Sanasiki's Blade
 g_w_vbroshort08 - Mission's Vibroblade
 g_w_vbroshort09 - Prototype Vibroblade
 
 Misc. War Weapons:
 g_w_waraxe001 - Gamorrean BattleAxe
 g_w_warblade001 - Wookie Warblade
 
 Misc. Items:
 ptar_rakghoulser
 ptar_sbpasscrd
 ptar_sitharmor
 tat17_sandperdis
 g_i_gizkapois001 - Gizka Poison
 tar03_brejikglove - Brejik's Gloves
 tar03_brejikband - Brejik's Arm Band
 tar03_brejikbelt - Brejik’s Belt
 kor38a_gauntlet - Marko Ragnos' Gauntlets
 kor38b_mask - Tulak Hord's Mask
 
 Pazaak Decks:
 g_i_pazdeck - Pazaak Deck
 g_i_pazsidebd001 - Pazaak Side Deck
 Pazaak Cards:
 g_i_pazcard_001 - Pazaak Card +1
 g_i_pazcard_002 - Pazaak Card +2
 g_i_pazcard_003 - Pazaak Card +3
 g_i_pazcard_004 - Pazaak Card +4
 g_i_pazcard_005 - Pazaak Card +5
 g_i_pazcard_006 - Pazaak Card +6
 g_i_pazcard_007 - Pazaak Card -1
 g_i_pazcard_008 - Pazaak Card -2
 g_i_pazcard_009 - Pazaak Card -3
 g_i_pazcard_010 - Pazaak Card -4
 g_i_pazcard_011 - Pazaak Card -5
 g_i_pazcard_012 - Pazaak Card -6
 g_i_pazcard_013 - Pazaak Card +/-1
 g_i_pazcard_014 - Pazaak Card +/-2
 g_i_pazcard_015 - Pazaak Card +/-3
 g_i_pazcard_016 - Pazaak Card +/-4
 g_i_pazcard_017 - Pazaak Card +/-5
 g_i_pazcard_018 - Pazaak Card +/-6
 
 Credits:
 g_i_credits001 - 5 credit stack
 g_i_credits002 - 10 credit stack
 g_i_credits003 - 25 credit stack
 g_i_credits004 - 50 credit stack
 g_i_credits005 - 100 credit stack
 g_i_credits006 - 200 credit stack
 g_i_credits007 - 300 credit stack
 g_i_credits008 - 400 credit stack
 g_i_credits009 - 500 credit stack
 g_i_credits010 - 1000 credit stack
 g_i_credits011 - 2000 credit stack
 g_i_credits012 - 3000 credit stack
 g_i_credits013 - 4000 credit stack
 g_i_credits014 - 5000 credit stack
 
 
 
 Star Wars: Knights of the Old Republic
 Warp Guide (PC) 
 
 
 Ebon Hawk 
 ebo_m12aa Bridge 
 ebo_m46ab Mystery Box 
 
 Endar Spire 
 end_m01aa Command Module 
 end_m01ab Starboard Section 
 
 Dantooine 
 danm13 Jedi Enclave 
 danm14aa Courtyard 
 danm14ab Matale Grounds 
 danm14ac Grove 
 danm14ad Sandral Grounds 
 danm14ae Crystal Caves 
 danm15 Ruins 
 danm16 Sandral Estate 
 
 Kashyyyk 
 kas_m22aa Czerka Landing Port 
 kas_m22ab The Great Walkway 
 kas_m23aa Village of Rwookrrorro 
 kas_m23ab Worrwill's Home 
 kas_m23ac Worrroznor's Home 
 kas_m23ad Chieftain's Hall 
 kas_m24aa Upper Shadowlands 
 kas_m25aa Lower Shadowlands 
 
 Korriban 
 korr_m33aa Dreshdae 
 korr_m33ab Sith Academy Entrance 
 korr_m34aa Shyrack Caves 
 korr_m35aa Sith Academy Entrance 
 korr_m36aa Valley of Dark Lords 
 korr_m37aa Tomb of Ajunta Pall 
 korr_m38aa Tomb of Marka Ragnos 
 korr_m38ab Tomb of Tulak Hord 
 korr_m39aa Tomb of Naga Sadow 
 
 Leviathan 
 lev_m40aa Prison Block 
 lev_m40ab Command Deck 
 lev_m40ac Hangar 
 lev_m40ad Bridge 
 
 Yavin Station 
 liv_m99aa Yavin Station 
 
 Manaan 
 manm26aa Ahto West 
 manm26ab Ahto East 
 manm26ac West Central 
 manm26ad Docking Bay 
 manm26ae East Central 
 manm27aa Sith Base 
 manm28aa Hrakert Station 
 manm28ab Sea Floot 
 manm28ac Kolto Control 
 manm28ad Hrakert Rift 
 
 Star Forge 
 sta_m45aa Deck 1 
 sta_m45ab Deck 2 
 sta_m45ac Deck 3 
 sta_m45ad Deck 4 
 
 Taris 
 tar_m02aa South Apartments 
 tar_m02ab Upper City North 
 tar_m02ac Upper City South 
 tar_m02ad North Apartments 
 tar_m02ae Upper City Cantina 
 tar_m02af Hideout 
 tar_m03aa Lower City 
 tar_m03ab Lower City Apartments 
 tar_m03ad Lower City Apartments 
 tar_m03ae Javyar's Cantina 
 tar_m03af Swoop Platform 
 tar_m04aa Undercity 
 tar_m05aa Lower Sewers 
 tar_m05ab Upper Sewers 
 tar_m08aa Davik's Estate 
 tar_m09aa Sith Base 
 tar_m09ab Sith Base 
 tar_m10aa Black Vulkar Base 
 tar_m10ab Black Vulkar Base 
 tar_m10ac Black Vulkar Base 
 tar_m11aa Hidden Bek Base 
 tar_m11ab Hidden Bek Base 
 
 Tatooine 
 tat_m17aa Anchorhead 
 tat_m17ab Docking Bay 
 tat_m17ac Droid Shop 
 tat_m17ad Hunting Lodge 
 tat_m17ae Swoop Registration 
 tat_m17af Cantina 
 tat_m17ag Czerka Office 
 tat_m18aa Dune Sea 
 tat_m18ab Sand People Territory 
 tat_m18ac Eastern Dune Sea 
 tat_m20aa Sand People Enclave 
 
 Unknown World 
 unk_m41aa Central Beach 
 unk_m41ab South Beach 
 unk_m41ac North Beach 
 unk_m41ad Temple Exterior 
 unk_m42aa Elder Settlement 
 unk_m43aa Rakatan Settlement 
 unk_m44aa Temple Main Floor 
 unk_m44ab Temple Catacombs 
 
 Mini Games 
 M12ab Turret 
 tar_m03mg Taris Swoop Race 
 tat_m17mg Tantooine Swoop Race 
 manm26mg Manaan Swoop Race 
 
 Cut Scenes 
 STUNT_00 Taris Dream 
 STUNT_03a Malak orders Taris' destruction 
 STUNT_06 Wipe this pathetic planet from the face of the galaxy 
 STUNT_07 Escape from Taris 
 STUNT_12 Calo Nord's bounty 
 STUNT_14 Darth Bandon's new assignment 
 STUNT_16 Caught in a tractor beam 
 STUNT_18 Bastila's torture 
 STUNT_19 Malak's new apprentice 
 STUNT_31b Revan revealed 
 STUNT_34 The Star Forge 
 STUNT_35 Crash landing 
 STUNT_42 Carth to Admiral Dodanna 
 STUNT_44 Bastila to Adminal Dodanna 
 STUNT_50a A break in the Sith formation! 
 STUNT_51a The tide of battle turns 
 STUNT_54a There is no escape for us now 
 STUNT_55a All hail Revan 
 STUNT_56a The Star Forge is destroyed 
 STUNT_57 Saviors of the Republic
  
 
  
  
    Ok, here's a "tutorial" in hex-editing your savegame. Note, this is only one of the many ways of doing it, and I'm sure there's a simpler way to go about it, but I did it in a trial and error fashion. I'll post the process I went about here (except the parts that failed, obviously).
 
 First of all, you need a hex editor. Personally I use a dirt-old DOS hex editor just because I've used it for many years, but you should probably get a newer one, like Hex Workshop or whatever.
 
 NOTE: If you are already a Jedi and only want more Force Powers, skip the class changing thing listed below, and only reset your character's Jedi class level to 1.
 
 BEFORE choosing a Jedi class by talking to Master Dorak, use the cheat codes to give your character a total of 210,000 XP. Standing in front of Master Dorak right now, ready to choose your Jedi class, would be very practical. Auto level up to level 20. Save the game in two different slots, in case you mess up something.
 
 Open your Savegame.sav file with the hex editor. If you have 210,000 exp (which you should), search for the number "50 34 03". After finding it, count 240 spaces to the right to find your character's level. You're level 20 now, so it will say 14 here. Change this to 01.
 
 Count 12 spaces to the left. This is your character's class. This will say 00 for soldier, 01 for scout and 02 for scoundrel. Just keep a note of it, we'll change it later.
 
 Reload the game. You'll be level 1 again. Talk to Master Dorak and choose your Jedi Class. You'll be a level 1 soldier, scout or scoundrel, and level 1 Jedi of your chosen class. Save the game in the two slots again, DO NOT LEVEL UP YET!
 
 Edit the game, search for the experience value. Count 252 spaces to the right to find your Jedi class. 03 for Guardian, 04 for Counsular and 05 for sentinel.
 
 Now. Let's say you started the game as a soldier. Then change this Jedi Class value to scout. Count 12 spaces to the right to find the level, set this to 0. Yes, 0, not 1. Save changes and reload game. Auto level up to 20, save and edit the game again. Change class to Scoundrel and level to 0. Reload game, auto level up again and save the game in the two slots. Repeat this process for all the Jedi classes too, setting the class to one of them and the level to 0. This will give you all the innate feats that start at level 1. When you have done all that, set the Jedi Class back to the one you want to play the game with and the level to 1. Yes, 1, not 0 anymore.
 
 Level up manually now, choosing any feats the computer has skipped. If you notice that you are missing some class specific feats (like heavy weapons focus for a soldier), simply set the appropriate class and manually level up and pick them. Choose the Force Powers you like. When you have done all the levels, save and edit the game to set the Jedi level to back to 1. Not 0 because that might remove the force powers you already have gotten. Besides, 1 will suffice because you have all the innate feats already. Manually level up and choose new Force powers again, and repeat as many times as you need to get them all. Voilа!
 
 P.S. (this is not my own work)
  
 
  
  
    Was that really neccesary? I mean it's not like ppl can't find list themselves, an url would suffice, besides this is a mod thread not cheat(and that which you describe above is obviously just cheating and ruining the game experience)..
  
 
  
  
    1) most of these lists on the net are incomplete, that's why I've compiled this one so to make it more easier.
 
 2) if you 're using cheats the first time you play the game then yes you 'll most likely ruin the overal game expierence, but after you've played it for say two or more times a little varation doesn't hurt I 'd bloody well say.
 I mean, it is quite fun to have your Darth Revan's robe from Dantooine on instead of the last two meters before the game is over right?
  
 
  
  
    there is a complete list of all items found at gamefaqs.com under the title of consoles cheats/codes. it's been up for at least a month. so i would say no, the huge list above was not really needed. it might have been best to add it to the PC version cheat codes thread already started in this very forum.
 
 there is also a topic in this forum called savegame hex-editing guide that covers the hex-editing post as well. the info in it also comes from gamefaqs.
  
 
  
  
    WOW, I've just looked through the .bif files with NWN explorer.
 
 Those files have been made specially by bioware to be unmodable. 
 I looked at the texture files and those textures have definately been screwed with.
  
 
  
  
    I do not totally comply with you, Celladur. As far as it goes, if a file exists, it is moddable, given the right tools (even if that tool has to be a Hex-Editor). I've been messing around primarily with the ERF-Files (see TexturePacks Directory) and their content.
 
 ERFs seem to have been virutally unchanged since NWN, only in minor ways, so it was really easy to make a custom tool to extract the interior files and be able to compile them back to an ERF. Not really a challenge, though it took me a damn day.
 
 Now I'm messing around with the texture files, mostly those insinde "swpc_tex_gui.erf". They puzzle me a little bit at the moment, especially given diffrent filesizes in the same video mode (namely 800x600), but I'm still making progress. Hopefully I can uncover the exact structure of those files soon, my tries so far uncovered some usable info, but not really enough to start messing around with textures. I'm working on it though. In for the 4th day or so...
 
 Somebody wanna pool their efforts with me, so we can figure out this stuff faster?
  
 
  
  
    I didn't say it couldn't be modded, I said I think it was mad so it's extremely difficult to mod.
  
 
  
  
    It might be true when it comes to the code-parts, as compiled code or encrypted stuff is always very hard to figure out. But textures will be fairly easy in my opinion, once we get aware of the exact structure. At least those not on models. I guess only time will tell.
  
 
  
  
    The reason to why many of the file formats seen in KOTOR bifs are not possible to mod yet are because they are new, or enhanced versions of already existing formats found in NWN among others.
 Of course they have to be, just look at KOTOR - does it look anything like NWN to you? 
 
 Either way, we are just beginning to unwrap KOTOR and finding out what we can do with it, I doubt Bioware made any deliberate changes to make it more difficult for us to mod(that just isn't how a corporate game developer works) although it might seem so at times when you can't get your latest mod to function or that script to run etc :)
 
 Difficult to mod? at least we have some foundation of tools we can build upon, many games come completely unsupported and unknown from start with no previous titles of a similar engine which you can use as reference, in fact i'd say we are lucky being able to use some of the NWN tools to make our mods.
 When I first sat down and decided to make a working script modification to the game, it took me several aggrivating days until I got it figured out and working(at one time I stopped trying because I figured it was impossible, too different), you wouldn't believe what I try in between before I puzzled out how to do this and that..lucky thing it was so easy in reality thanks to Aurora Toolset and I think it is the same way with many other things in the game and with time we will figure them all out.
 
 PS. Pardon my long, ranty post now :)
  
 
  
  
    i wouldn't think that's how software developers normally work either. but normally software developers don't ban the discussion of modding games on their forums either. at this point i wouldn't dismiss any possibility.
  
 
  
  
    Don't mind me, I'm kinda new and really don't know crap about Mods. I just wanted to pass on some info, forgive me if it's of no importance.
 
 Anyways....
 While trying to find an easier way to listen to KotOR music
 I went to the RAD video/BINK Tool site on the web (sorry I'm not at my home comp so i don't remember the address)
 and downloaded the Miles player, it plays all the KotOR Streamwave file. (don't have to rename files to MP3)
 
 They also have the BINK player to play the KotOR movies,
 and they have another tool there called "Granny Viewer"
 for animation. I have no clue how to use "Granny" or even if it would be any help, it seems to let you view textures/Models but I don't know how to get it to work with KotOR or even if it can.
 
 Maybe someone who knows something can check it out?
 
 Feza
  
 
  
  
    hmmmm. if someone checks this out and it does indeed allow the viewing of models/textures let us know.(i'd do it myself but i have no idea where this stuff is supposed to be located) then we just have to find something to edit said textures.
  
 
  
  
    The tools I was talking about can be found at 
 www.radgametools.com) 
 (i just did a quick search) 
 Hope it helps  
 Feza
  
 
  
  
    Well..first off I just beat the game and decided i would start posting on some KotOR boards..hi (hehe)
 
 Anyway...What I would really love to do with this game is add saber colors...I've always wanted to see a white saber blade..maybe a black saber? multi colored? It might be a while before we can figure out how to do this but if anyone does figure it out please post it..be really cool.
  
 
  
  
    While I havent looked at the files my self (I'll do that when I get some free time to) Some things you guys may look at is that the texture files might have two images overlayed instead of just one image. Seeing as how alot of KOTOR textures seem to have a Bump map to them to give them there glossy and bumpy feel (or does it just appear to look that way?) If thats the case then it would be safe to assume that with each texture you might find some kind of bump map or shadeing map along with it.
 
 With any luck we will figure it out. Allmost anything can be edited. Ultima Online is proof that with work any file format can be cracked and edited.
  
 
  
  
    Rad game tools are pretty standard for game movies and sound but I don't know if they use it for textures and models, it sems more likely they use their own format. Anyone know what thye used for nwn because maybe it is something similar?
  
 
  
  
    I was searching the net and found that the biffv1 files are from Baulders Gate, a thing from the site:
 BIFFV1
 One of the primary file formats are that of BIFFV1 (extension .bif). These files are resource-files of the type that became popular with the .WAD files of Doom et al, in other words, the act as a container for other (much smaller) resources. It is obvious that the bif-files of BG are to remain static and that they will not be affected by patches. For one thing, they mostly remain on your CD :-), but I was thinking more on their structure; having the catalog at the top of the file, something which is a really bad idea if you want to add entries. Instead there's an override directory which when a resource is sought will get searched first, only if the resource is not found there the game will reach for the bif-file. 
 One common BIFF is the AREAxxxx.BIF. These files contain the basic information about an area, three smaller BMP images of which is probably used for the sound-system (very smooth but crude approximation of the area layout), one is used as a map over where you can walk (looks hand drawn) and the last one.. well, we don't know. You will also find a couple of other chunks, and at the very end, all the graphics for the map as seen by the player (we've got some info on the format of that, stay tuned). 
 What BIFF stands for? If it is an acronym, it could stand for Baldurґs Gate Interchangable File Format 
 This is what we know about these files.  
 The site can be found 
http://gazonk.org/~eloj/gamehack/baldur-old.html) ( here 
 There is a newer site for it aswell