i need a reflective hangar floor for my ja mp level, like this one:
  http://www.lucasfiles.com/screenshots/867706.jpg)  
 how do i do it?
  
 
  
  
    Heh, my map :)
 
 Get yourself a nice looking texture, like dark marble, and create a shader for it using the following code (from my upcoming siege map, much more suttle reflection):
 
 textures/sg_hatak/marble_reflect
 {
 qer_editorimage textures/sg_hatak/marble
 portal
 sort portal
 surfaceparm forcefield
 {
 map textures/sg_hatak/marble
 blendFunc GL_ONE GL_SRC_COLOR
 depthWrite
 alphaGen portal 512
 }
 {
 map $lightmap
 blendFunc GL_ZERO GL_SRC_COLOR
 }
 }
 
 
 Place the shader texture onto the surface of a brush and place a misc_portal_surface entity on top of the brush (within 64 units of the surface).
 
 Et voila, a lightmapped reflective floor - i.e. in shadows it doesn't reflect as much, much like a real reflective floor does.
  
 
  
  
    Yay! Thanks! so this will even reflect my player?
 
 in radiant, i cover the brush with the texture
 then put another brush in front of it and right click it and select:misc_portal_surface?
  
 
  
  
    ya if the texture that i want on my floor is called "blingbling_floor.jpg" in my textures/myroom folder, is this how the shader needs to work?
 
 i named it "blingbling_floor.shader"
 
 textures/myroom/blingbling_floor
 {
 qer_editorimage textures/myroom/blingbling_floor
 portal
 sort portal
 surfaceparm forcefield
 {
 map textures/myroom/blingbling_floor
 blendFunc GL_ONE GL_SRC_COLOR
 depthWrite
 alphaGen portal 512
 }
 {
 map $lightmap
 blendFunc GL_ZERO GL_SRC_COLOR
 }
 }