Originally posted by Kurgan 
 You don't need any mods to play Jedi Vs. Merc in JA. 
 It's already in there, unchanged from JK2. 
 Just have the server enter this command: 
 g_jedivmerc 1 
 Boom, you've got Jedi Vs. Merc.  
 ForceMod2 is a far more sophisticated version of class-based fighting than g_jedivmerc. It's g_jedivmerc done properly. 
 Readme File:
 *****************************************
 FORCEMOD II - JEDI KNIGHT II MODIFICATION
 ***************************************** 
 Title : ForceMod II - The Mercs Strike Back
 Version : 1.0 
 Author : Azymn
 E-Mail : [Redacted]@[Redacted].[Redacted]
 File Name : ForceMod2_install.zip
 File Size : ~3.233 MB
 Date Released : 6/7/2003  
 Overview:
 -------------------------------------------- 
 - Level 4 Force powers available, along with 5 new force ranks
 - New Jedi VS Merc mode: Choose to play as True Jedi, Shadow Jedi, Dark Sith, Noble Sith, Scout, Bounty Hunter, Heavy Soldier, HotShot, or Trooper
 - Enhanced lightsaber combat with dualblades and twin sabers and customizable blade types
 - New Merc gadgets including jetpack, cloaking, dual pistols, and flame gauntlet, among others
 - Includes Tchouky Model Scaling and customizable config files for bot classes
 - Admin commands provided courtesy of cHoSeN-oNe and Mars
 - See 
http://forcemod.aotctc.com) for more details. 
 --------------------------------------------  
 New Class System:
 ---------------------------
 Jedi:
 "True Jedi" - All Level 4 Lightside Powers Available
 "Shadow Jedi" - Max Level 3 Lightside Powers
 - Max Level 2 DarkSide Powers 
 Sith:
 "Dark Sith" - All Level 4 Darkside Powers Available
 "Noble Sith" - Max Level 3 Darkside Powers
 - Max Level 2 Lightside Powers 
 Mercs:
 "Scout" 
 Weapons:
 - Pistol
 - Disruptor
 - Thermal Detonators
 Equipment:
 - Cloaking Module 
 - Optic Radar 
 - Bacta Tank
 - Shield Regenerator
 Abilities:
 - Regenerate Powercell Ammo
 - Max Soft Shields: 120
 - Runs 10% faster
 - Move w/ sniper rifle
 - Resistance to other sniper fire
 - Chance to hit Jedi with ForceSeeing on 
 "Bounty Hunter" 
 Weapons:
 - Dual Pistols
 - Flamethrower
 Equipment: 
 - Jetpack 
 - Shield Regenerator
 Abilities: 
 - Regenerate Blaster/Pistol Ammo
 - Max Soft Shields: 150
 - Runs 15% slower 
 "Heavy Soldier" 
 Weapons:
 - Pistol
 - Rocket Launcher
 - Heavy Repeater
 Equipment:
 - Jetpack
 - Optic Radar 
 - Shield Regenerator
 Abilities:
 - Regenerate Metallic Bolt Ammo
 - Max Soft Shields: 180
 - Multiple Sentry capable  
 "Hot Shot" 
 Weapons:
 - Pistol
 - Blaster
 Equipment: 
 - Shield Regenerator
 Abilities:
 - Regenerate Blaster Ammo
 - Max Soft Shields: 120
 - Runs 10% faster
 - Chance to avoid damage on any non-saber attack
 - Chance to do critical strike (double damage) with energy weapons 
 "Trooper" 
 Weapons:
 - Pistol 
 - Blasters
 Equipment:
 - Shield Regenerator
 Abilities:
 - Unlimited Ammo for Energy Weapons
 - Max Soft Shields: 140 
 Lightsabers:
 ---------------------------
 - Jedi/Sith can wield dualbladed sabers without cheats
 - Jedi/Sith can wield two lightsabers simultaneously
 - Unique lightsaber hilt models can be selected through menus
 - Singleblade users can choose to use two additional one-handed stances (Green and Purple) 
 - Can lock lightsaber types throughout match (i.e. If dualblade chosen, must use dualblade til respawn)
 - Backstabs and BackSlashes can be performed on cue: crouch + back + attack [S]
 - Dualblade lightsabers can be split in half or destroyed
 - Dual lightsaber carrier's 2nd saber may be destroyed
 - Capable of destroying handheld weapons
 - Can specialize in certain type of lightsaber (Pure Lightsaber User)
 - Pure Lightsaber Users (No guns) can now:
 - Block all incoming projectiles if attacker is in crosshairs
 - Block Lightning and Drain attacks if attacker is in crosshairs 
 - Does 50% more damage with lightsaber
 - 25% reduction from explosive splash damage
 - Runs 10% faster with saber holstered 
 - Jedi will now try to block sniper shots with their saber before trying to dodge 
 - Multiple lightsaber blade types available
 - Saber styles now selectable based on saber attack level.
 - Eliminated blocking from behind  
 Gadgets:
 ---------------------------
 Cloaking: - Allows Merc to become invisible for a short period of time
 - Cannot be seen with Force Seeing
 - Missiles lose lock on cloaked mercs
 - Invisible to sentry guns
 - Can attack while cloaked 
 Optic Radar: - Goggles send and receive radar waves 
 - Can see moving entities, even through walls
 - Can see mindtricking Jedi in motion 
 Flame Gauntlet: - Flamethrower mounted on the Merc's left forearm
 - Does constant damage to all engulfed targets
 - Intense heat bypasses shields and damages tissue directly 
 Shield Charging:- Regenerate shields by drawing power from the battery fuel cells 
 AmmoCell Regen: - Replenishes weapon ammunition via the battery fuel cells 
 Jetpack: - Must hold jump while airborne to activate jetpack thrust
 - Jetpack can be destroyed 
 - Jetpack sound may be turned off clientside
 - Single, Dual, and Triple Exhaust types available
 - Powered by battery fuel cells
 - Restrictions on use (Fetts, Mercs, Non-Saber wielders, Everyone...)
 - Toggle fuel usage
 - Toggle whether flag carrier can use jetpack 
 Mobile Battery: - Serves as a power source for:
 - Cloaking Module
 - Optic Radar Goggles
 - Flame Gauntlet
 - Ammo Recharger
 - Shield Regenerator
 - Jetpack
 - Charges over time
 - Resistant to Drain attacks 
 Grapple:
 - Utilizes Tercero's grapple model
 - Now bindable to a button
 - More realistic physics
 - Retract grapple by holding jump, lengthen grapple by pressing duck
 - Grapple line FX improved 
 Miscellaneous:
 - Disruptor fire can dismember target 
 - Tazer now deactivates ForcePowers, reduces shields by %50
 - Rolling and Wall-Flipping extended to gun wielders
 - Falling damage increased for Mercs
 - Merc Blaster Ammo maximum increased to 500 
 - Rockets do not lose lock from a Push or Pull [S] 
 - Respawned weapons may be picked up as ammo  
 Force Powers:
 ---------------------------
 - Players can combine Light and Dark Force powers.
 - Five new force ranks:
 Sith Apprentice: 150 Force Points 
 Sith Lord: 200 Force Points
 Jedi Lord: 250 Force Points
 Ancient Master: 350 Force Points
 One with the Force: 500 Force Points 
 Heal: - Heals over time now, instead of instantly.
 Level 1:- Heals 10 points of damage.
 Level 2:- Heals 20 points of damage.
 Level 3:- Heals 35 points of damage.
 Level 4:- Heals 45 points of damage.
 - Regenerates 1 hitpoint every 2 seconds. 
 Jump: Level 3:- Jump 8x normal height.
 - Reduced force cost
 - Falling damage reduced to 1/2.
 Level 4:- Jump 16x normal height.
 - Reduced force cost
 - Falling damage reduced to 1/4. 
 Speed: - Short, powerful burst of speed for 2 seconds [S]
 - ForceSpeed costs reduced from 50 to 30
 Level 1:- Sprint at 1.5x normal speed
 Level 2:- Sprint at 2.5x normal speed
 Level 3:- Sprint at 5x normal speed
 Level 4:- Sprint at 10x normal speed
 - Normal running speed is increased 10%. 
 Push: 
 Level 4:- Increased push strength over level 3. 
 - Knockdown range increased by 50%.
 - Greater push resistance.
 - Chance to break saberlock increased. 
 Pull: 
 Level 4:- Increased pull strength over level 3.
 - Pulldown range increased by 50%.
 - Greater pull resistance.  
 MindTrick: - Now Force Seeing will only reveal invisible jedi of equal or lesser rank.
 (i.e. If a Jedi has cast level 2 mindtrick, it requires at least level 2 Force Seeing to reveal him) [Artifex]
 Level 3:- Can attack while cloaked - each attack costs force points.
 Level 4:- Can attack while cloaked - attacking cost reduced
 - Duration increased to 40 seconds. 
 Grip: - Can turn off red grip hand extension
 Level 4:- Can move around at 80% normal speed while gripping. (Normally %40)
 - Grip range increased to 2x normal.
 - Damage per second doubled. 
 Lightning:
 Level 4:- Lightning mastery - other lightning attacks are absorbed by force power.
 - Range increased by 10%.
 - Fresh corpses now shockable on Level 4. 
 Dark Rage: - Run speed is 150% of normal speed.
 - Increased lightsaber damage done by 25%.
 Level 4:- Increased lightsaber damage done by 50%.
 - Run speed further increased to 200% normal speed. 
 - Duration of 40 seconds.  
 Protect:Level 4:- Consumes force only when hit. [S]
 - Regenerates shields at a rate of 1 point every 4 seconds. 
 Absorb: - Force maintenance costs are like v1.02 levels [Artifex]
 Level 4:- Absorbs 25% more force than level 3.
 - Absorbs and converts 25% of weapon damage into force. 
 TeamHeal: 
 Level 4:- Heal 1, 2, or 3 teammates for 65, 45, or 33 hitpoints.
 - Regenerate 1 health every 3 seconds.  
 TeamForce: 
 Level 4:- Restore 1, 2, or 3 teammates with 65, 45, or 33 force points.
 - Regenerate 3 additional force points per second. 
 Drain: - Drainer takes damage from a missed attack
 Level 4:- Drains ~20% more than level 3 drain.
 - Drains ammo from any energy weapons in use. 
 Seeing:
 Level 4:- Cost 50% less to activate.
 - Duration increased 40 seconds.
 - Automatically dodge sniper shots without ForceSeeing on
 (even while jumping or using force powers) 
 SaberAttack: 
 Level 4:- Damage increased by 15% for all stances 
 - All stances available for dualblade or dualsaber users if f_skillMode is on 
 SaberDefend:
 Level 4:- Blocking ratios increased by 50% for all stances.
 - Increased chance of blocking lightning/drain attacks if pure saber user
 - Quicker projectile blocking rate.  
 SaberThrow:
 Level 4:- Saber throw distance increased 25%.
 - Saber throw speed nearly doubled.
 - Saber can spend more time airborne. 
 - Saber will never fall to the ground when blocked.  
 Other Features:
 ---------------------------  
 Tchouky Model Scaling:
 - Scale speed of models based on size (bigger == faster OR vice versa)
 - Scale damage reduction based on size:
 (i.e. Bigger characters take proportionally less damage, smaller get hurt more OR vice versa)
 - Scale saber damage based on how small a lightsaber is (Yoda's saber will thrash now)
 - Scale knockback based on model size 
 Bot Improvements:
 - Bots may wield two pistols simultaneously
 - fm_classes.cfg allows configurable bot classes, etc.. 
 - Bots will now use the jetpack 
 - Bots 'spam' certain force powers less 
 - Bots can use special hilts  
 Admin Functions: (Courtesy of cHoSeN-oNe and Mars)
 - mshowmotd <clientnumber>
 - mpsay <clientnumber>
 - mkill <clientnumber>
 - minfo <clientnumber>
 - mstatus <clientnumber>
 - mlockteam <clientnumber>
 - munlockteam <clientnumber>
 - mgametype <clientnumber>
 - mkickban <clientnumber>
 - mfreeze <clientnumber>
 - munfreeze <clientnumber>
 - msilence <clientnumber>
 - munsilence <clientnumber>
 - mslap <clientnumber>
 - mrename <clientnumber> <name>
 - mwomprat <clientnumber>
 - munwomprat <clientnumber> 
 Bug/Balance Fixes: 
 - Lightsaber forward flip attack velocity increased slightly
 - General Menu improvements
 - Force Configs for Light+Dark Force Users properly saveable
 - No Heal, Protect, Team Heal, or Team Force regeneration during duels
 - "Emote Gripping" will no longer freeze characters 
 - ForceMod menus can now be properly disabled
 - Level 4 Force Push and Pull range and strength are now at appropriate levels
 - Level 4 Lightning now costs force to absorb, instead of replenishing it
 - Level 4 Drain consumes slightly more energy ammo
 - Level 4 Protect values have been adjusted
 - Level 4 Lightsaber throw return speed has been scaled down 
 - Force Grip and Absorb may no longer be used simultaneously
 - Seeing & Mindtrick now work correctly when used simultaneously
 - Mercs take double falling damage
 - Emotes can not be used while grappling/jetpacking/saberlocking
 - Jetpack and Grapple are disabled during special lightsaber moves
 - Bot dual saber colors now display correctly
 - ForceMod server cvars are now pushed down to the client level 
 Miscellaneous:
 - You can search for other ForceMod II games thru the internet browser "Game:" button
 - Can increase Bot Force Power levels with cvar
 - Adjust minimum forceJump level that kicks can be used on. [A]
 - Speed at which player pushes off wall when flipping boosted
 - Falling damage can be reduced or eliminated
 - Set of 31 emotes available
 - Multiple audio taunts for each character