when i compile my map to test the terrain i made in easygen i get the black and white squares that show missing texture. any help will be most appreciated. here is my func_group and my terrain.shader properties. 
 
 textures/network/terrain_0
 {
 q3map_lightmapsamplesize 64
 q3map_lightmapaxis z
 q3map_texturesize 512 512
 q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 )
 {
 map textures/yavin/rockwall.jpg
 }
 {
 map $lightmap
 blendFunc GL_DST_COLOR GL_ZERO
 tcGen lightmap
 }
 }
 
 textures/network/terrain_1
 {
 q3map_lightmapsamplesize 64
 q3map_lightmapaxis z
 q3map_texturesize 512 512
 q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 )
 {
 map textures/yavin/lighturth.jpg
 }
 {
 map $lightmap
 blendFunc GL_DST_COLOR GL_ZERO
 tcGen lightmap
 }
 }
 
 textures/network/terrain_2
 {
 q3map_lightmapsamplesize 64
 q3map_lightmapaxis z
 q3map_texturesize 512 512
 q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 )
 {
 map textures/yavin/s_mud2.jpg
 }
 {
 map $lightmap
 blendFunc GL_DST_COLOR GL_ZERO
 tcGen lightmap
 }
 }
 
 textures/network/terrain_0to1
 {
 q3map_lightmapsamplesize 64
 q3map_lightmapaxis z
 q3map_texturesize 512 512
 q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 )
 
 {
 map textures/yavin/rockwall.jpg
 }
 {
 map textures/yavin/lighturth.jpg
 alphaGen vertex
 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
 }
 {
 map $lightmap
 blendFunc GL_DST_COLOR GL_ZERO
 tcGen lightmap
 }
 }
 
 textures/network/terrain_0to2
 {
 q3map_lightmapsamplesize 64
 q3map_lightmapaxis z
 q3map_texturesize 512 512
 q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 )
 
 {
 map textures/yavin/rockwall.jpg
 }
 {
 map textures/yavin/s_mud2.jpg
 alphaGen vertex
 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
 }
 {
 map $lightmap
 blendFunc GL_DST_COLOR GL_ZERO
 tcGen lightmap
 }
 }
 
 textures/network/terrain_1to2
 {
 q3map_lightmapsamplesize 64
 q3map_lightmapaxis z
 q3map_texturesize 512 512
 q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 )
 
 {
 map textures/yavin/lighturth.jpg
 }
 {
 map textures/yavin/s_mud2.jpg
 alphaGen vertex
 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
 }
 {
 map $lightmap
 blendFunc GL_DST_COLOR GL_ZERO
 tcGen lightmap
 }
 }
 
 textures/network/terrain_vertex
 {
 {
 map textures/yavin/rockwall.jpg
 rgbGen vertex
 }
 }
 
 
 and my func_groups properties
 
 
 classname func_group
 layers 3
 terrain 1
 shader network/terrain
 alphamap heightmaps/siege_network.pcx
  
 
  
  
    Did you add the shader file name in shaderlist.txt?
 
 If it's network.shader you'd add network on a line of it's own in the shaderlist.txt file (which is in \shaders\)
  
 
  
  
    i had already done that. but i put everything in a pk3 and it worked. thanks for the help.
  
 
  
  
    next time (when it's not in the .pk3) type /sv_pure 0 before loading your map (loading in MP) and the textures should show..
 
 (for SP leave out the / )