hi its me again with another shader question. how do i make a cool reflecting floor like that seen in siege_destoyer2?
 any help is much appreciated.
  
 
  
  
    never mind as soon as i posted this i got mine to work ^^
  
 
  
  
    Errr, I've been wanting that too. Could you please post how you did it?
  
 
  
  
    it is just a shader with a reflecting, some of tham have it, some dont, just finding one that has, unless you want to make a shader
  
 
  
  
    So... Would you mind just listing out some examples? Of course, I know there are some.
  
 
  
  
    the one that i am using for my space map is in byss and is black, cannt remember the name, but if you have a look there you should see it
  
 
  
  
    Hmm
 I'm making my own textures, so I have to know which parts of the shader are vital to the reflecting thing. Please post the code...
  
 
  
  
    Just look at asteroids.pk3 and there that nice File asteroids.shader:
 
 
 textures/asteroids/mirror_floor
 {
 qer_editorimage textures/asteroids/qer_mirror.tga
 surfaceparm forcefield
 portal
 q3map_nolightmap
 sort portal
 {
 map textures/asteroids/floor02_alphac
 blendFunc GL_ONE GL_ONE
 }
 {
 map textures/asteroids/qer_mirror2b
 blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
 depthWrite
 alphaGen portal 256
 }
 }
 
 
 :D