im trying to make a teleport that start off inactive but then when you hit a trigger it activates it for a few seconds and then i deactivates again
 i remember it in a map from jk2 "MCC village" in the courthouse
 
 anyone help?:(
  
 
  
  
    If all else fails have a sliding door in front of it, which opens for a set time and then shuts again. I'm only just starting to use teleporters so I can't help you directly. But it's an idea.
  
 
  
  
    trigger_multiple->target_activate->trigger_teleport
 trigger_multiple->target_delay->target_deactivate->trigger_teleport
 
 Both mentions of trigger_multiple and target_teleport are the same entities, I just wrote them twice to show the 2 'paths'.
 
 Set the trigger_teleport to inactive.
 Give the target_delay a wait value.
 Set the trigger_multiple to player_use or use a func_usable.
  
 
  
  
    thanks you see thats what i thought but when i looked the trigger_teleport has no inactive checkbox :confused: