I'm using JA for the first time since I upgraded to XP and I continously get this error:
 
 
 JA: v1.0.1.0 win-x86 Oct 24 2003
 Initialising zone memory .....
 ----- FS_Startup -----
 Current search path:
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base
 
 ----------------------
 23744 files in pk3 files
 execing default.cfg
 execing jaconfig.cfg
 couldn't exec autoexec.cfg
 ...detecting CPU, found Intel Pentium IV
 
 ------- Input Initialization -------
 Skipping check for DirectInput
 Joystick is not active.
 ------------------------------------
 ----- Client Initialization -----
 ----- Initializing Renderer ----
 -------------------------------
 ----- Client Initialization Complete -----
 --- Common Initialization Complete ---
 Working directory: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData
 Initializing OpenGL subsystem
 ...initializing QGL
 succeeded
 ...setting mode 4: 800 600 FS
 ...using colorsbits of 32
 ...calling CDS: ok
 ...registered window class
 ...created window@0,0 (800x600)
 Initializing OpenGL driver
 ...getting DC: succeeded
 ...GLW_ChoosePFD( 32, 24, 8 )
 ...41 PFDs found
 ...hardware acceleration found
 ...PIXELFORMAT 4 selected
 ...creating GL context: succeeded
 ...making context current: succeeded
 Initializing OpenGL extensions
 ...GL_S3_s3tc available
 ...GL_EXT_texture_compression_s3tc available
 ...no tc preference specified
 .....using GL_EXT_texture_compression_s3tc
 ...using GL_EXT_texture_env_add
 ...GL_EXT_texture_filter_anisotropic available
 ...using GL_EXT_texture_filter_anisotropic
 ...Using GL_EXT_texture_edge_clamp
 ...using WGL_EXT_swap_control
 ...using GL_ARB_multitexture
 ...using GL_EXT_compiled_vertex_array
 ...using GL_EXT_point_parameters
 ...GL_NV_point_sprite not found
 ...GL_NV_register_combiners not found
 ...GL_ARB_vertex_program not found
 ...GL_ARB_fragment_program not found
 
 GL_VENDOR: ATI Technologies Inc.
 GL_RENDERER: RADEON 7000 DDR x86/SSE2
 GL_VERSION: 1.3.4103 WinXP Release
 GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control 
 GL_MAX_TEXTURE_SIZE: 2048
 GL_MAX_ACTIVE_TEXTURES_ARB: 3
 
 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
 MODE: 4, 800 x 600 fullscreen hz:60
 GAMMA: hardware w/ 0 overbright bits
 CPU: Intel Pentium IV
 rendering primitives: single glDrawElements
 texturemode: GL_LINEAR_MIPMAP_LINEAR
 picmip: 0
 texture bits: 32
 lightmap texture bits: 0
 multitexture: enabled
 compiled vertex arrays: enabled
 texenv add: enabled
 compressed textures: enabled
 compressed lightmaps: disabled
 texture compression method: GL_EXT_texture_compression_s3tc
 anisotropic filtering: enabled (16.000000 of 16.000000)
 Dynamic Glow: disabled
 
 ------- sound initialization -------
 Initializing DirectSound
 locked hardware. ok
 ------ Server Initialization ------
 JA: v1.0.1.0 win-x86 Oct 24 2003
 Server: yavin1
 Loading shader text .....
 ..... 3391 shader definitions loaded
 ------- Game Initialization -------
 gamename: base
 gamedate: Oct 24 2003
 -----------------------------------
 -----------------------------------
 Corrupt JPEG data: bad Huffman code
 ----- CL_Shutdown -----
 Shutting down OpenGL subsystem
 ...wglMakeCurrent( NULL, NULL ): success
 ...deleting GL context: success
 ...releasing DC: success
 ...destroying window
 ...resetting display
 ...shutting down QGL
 ...unloading OpenGL DLL
 -----------------------
 Unsupported marker type 0x49
 
 
 --------------------
 
 I'm sorry if this has been asked before (I've also downloaded the path and updated).
  
 
  
  
    Nevermind I got it working...I just needed some lovin....
 Scratch that part... :¬: