I have a pipe func_breakable but when I destroy it it explodes, I just want metal shards.
 
 I looked all over rick diesal, I know there was something on it about this, but I couldn't find it! mabey it was another tutorial somewhere.
  
 
  
  
    bring up the entities window, and check the no_explosion box, or put this:
 
 key: spawnflags
 value: 256
 
 hope it helps ya out :)
  
 
  
  
    i wouldnt type in 
 key: spawnflags
 value: 256
 
 cos the value of 'spawnflags' depends on what other boxes you have checked
  
 
  
  
    oh ok, thanks I learned something new today :)
  
 
  
  
    hmm... I checked no-explosion but it still explodes...
  
 
  
  
    have you changed the value of 'material'?