is it possible to make one brush two entities at one?
 
 ie: trigger_push and func_rotate?
  
 
  
  
    hes right but theres always some way around it...
 what are you trying to do with func_rotate and trigger_push?
  
 
  
  
    heh:)
 
 thanks, it was just an example, Im not trying to do anything right now