hey all, i searched everywhere for this and nothing came up that would answer my question, just similar topics. anyway i want to make a huge flame in the center of the main room in my map like the one in ragnos's deciples. only i dont want to use like a bunch of little flames. is there anyway to change the size of the flame like using modelscale_vec???????
  
 
  
  
    Try env/fire_wall it may cover enough area to do it for you.
  
 
  
  
    nope, that just made a wall of fire that was the same size as if i put 4 regular flames side by side. the default flame is 16x16x16 units. what im going for is a flame that would be as big as 256x256x256.
  
 
  
  
    hmm try editing the file in notepad
 i seem to remember editing the size is quite simple ive done it before for some weapon mods
  
 
  
  
    i seem to remember editing the size is quite simple ive done it before for some weapon mods 
 
 haha were u trying to make the wepons bigger? or something? the way u worded it just sounds funny. anyway ill get back to u on the changing the size in notepad.
  
 
  
  
    i saw a sections of the effects file when i opened it up in notepad, and i tried changing a couple to the dimensions i wanted but it came out invisible when i compiled my map. 
 
 what exactly am i supposed to change when i open the effects file (fx_fire) in notepad???
  
 
  
  
    Use EffectsEd, there are some options for sizing and scaling in there.
  
 
  
  
    Originally posted by JeeMonkey 
 haha were u trying to make the wepons bigger? or something? the way u worded it just sounds funny. anyway ill get back to u on the changing the size in notepad. 
 
 hehe no i meant the .efx files for the weapon fire thing
 i made a snowball just by changing changing the skin of the thermal and changing the shader, sounds and size of the effect in notepad
 anyway *moves back to topic* yeah try editing the file in effectsed i personally never go near it though