Im making an FFA MP map, take a look, this screenshot shows the whole map (i used noclip) moved to a point where you could see the whole thing (look at my r_speed thing at the top) It looks good... considering I heard you were supposed to get about 25,000 in MP (or was it 2,500?!) But look at the FPS, its 15!
  Screenshot in game, 15 FPS, with r_speed at the top (
http://home.ripway.com/2003-11/40395/shot0220.jpg)  
 I think the problem is, no matter where i go, the game draws the whole map. I put in hint brushes and antiportals, still.. drew the whole thing. Take a look at the next to shots, the first one is the whole map in GTKs 2-D display. The next one, is just the structural in the 2-D display: 
 GTK Whole Map, structural + detail (
http://home.ripway.com/2003-11/40395/GTK_all.JPG)  
 GTK, Only Structural (
http://home.ripway.com/2003-11/40395/GTK_structure.JPG)  
 I think its not working because I have a lot of glass windows (because of this, I cant use areaportals) so... what can I do? I used to get about 50-60 FPS, but then I started adding more advanced details in.... and... of course it dropped. The average FPS is 25... 
 Another thing might be, the sky im using has a cloudlayer, but before, even with the cloud layer, it still had 50-60 FPS. Graphics are on high, just low resolution. Another problem is, I think theres too many portals, take a look at my compilers log:  
 BSP -vis -fast -light -fast 
 2.5.11
 1 threads
 Q3Map - v1.0r (c) 1999 Id Software Inc.
 Q3Map (ydnar) - v2.5.11
 GtkRadiant - v1.4.0 Dec 21 2003 20:42:58
 A well-oiled toaster oven
 VFS Init: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/ 
 --- BSP ---
 entering shaders/shaderlist.txt 
 ***EDITED, I deleted the shader part*** 
 Loading C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.map
 entering C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.map
 0 areaportals
 Size: -2768, -3152, -176 to 2712, 2168, 1440
 block size = { 1024 1024 1024 }
 162 leafs filled
 writing C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.prt
 --- WriteSurfaceExtraFile ---
 Writing C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.srf
 Writing C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.bsp
 Storing lightgrid: 0 points
 Wrote 3.0 MB (3094540 bytes)
 15 seconds elapsed 
 2.5.11
 1 threads
 Q3Map - v1.0r (c) 1999 Id Software Inc.
 Q3Map (ydnar) - v2.5.11
 GtkRadiant - v1.4.0 Dec 21 2003 20:42:58
 A well-oiled toaster oven
 VFS Init: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/ 
 --- Vis ---
 fastvis = true
 Loading C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.bsp
 Loading C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.prt
 932 portalclusters
 3220 numportals
 2703 numfaces
 6440 active portals
 0 hint portals
 visdatasize:111848 
 --- BasePortalVis (6440) ---
 0...1...2...3...4...5...6...7...8...9... (10)
 creating leaf vis...
 Total visible clusters: 613802
 Average clusters visible: 658
 Writing C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.bsp
 Storing lightgrid: 0 points
 Wrote 3.1 MB (3206388 bytes)
 12 seconds elapsed 
 2.5.11
 1 threads
 Q3Map - v1.0r (c) 1999 Id Software Inc.
 Q3Map (ydnar) - v2.5.11
 GtkRadiant - v1.4.0 Dec 21 2003 20:42:58
 A well-oiled toaster oven
 VFS Init: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/ 
 --- Light ---
 Fast mode enabled
 entering shaders/shaderlist.txt 
 ***Deleted Shaders*** 
 Loading C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.bsp
 Loading C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.srf
 Loading C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.map
 entering C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.map
 --- SetupGrid ---
 Grid size = { 64, 64, 128 }
 92794 grid points
 37 point lights
 33 spotlights
 0 diffuse (area) lights
 10 sun/sky lights
 80 total lights
 0 culled lights
 --- TraceGrid ---
 0...1...2...3...4...5...6...7...8...9... (17)
 86 x 83 x 13 = 92794 grid
 --- MapRawLightmap ---
 0...1...2...3...4...5...6...7...8...9... (1)
 325452 luxels
 174752 luxels mapped
 48483 luxels occluded
 80 total lights
 0 culled lights
 --- IlluminateRawLightmap ---
 0...1...2...3...4...5...6...7...8...9... (26)
 0 luxels illuminated
 --- IlluminateVertexes ---
 0...1...2...3...4...5...6...7...8...9... (2)
 24421 vertexes illuminated
 --- StoreSurfaceLightmaps ---
 241008 luxels used
 294912 luxels stored (81.72 percent efficiency)
 388 identical surface lightmaps, using 11245 luxels
 0 vertex forced surfaces
 0 vertex approximated surfaces
 18 BSP lightmaps
 18 total lightmaps
 84 unique lightmap/shader combinations
 Writing C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\ISF.bsp
 Storing lightgrid: 92794 points
 Wrote 4.1 MB (4324504 bytes)
 68 seconds elapsed   
 So, yeah... what do you think? How can I raise my FPS?! 
 -luke