I need it like this...
 
 Song1 --> Song 2 --> Song 2 --> Song 2 --> you get the picture.
 
 The sooner I learn this the sooner I can release V2 of Godeneye Temple.
  
 
  
  
    Read the entity description of target_play_music in Radiant. It accepts intromusic and loop music. I haven't tested it, but maybe you could? I have no idea of the SP/MP dependence...
  
 
  
  
    hmmm...
 
 That could work.
 I'll test it later and post my results.
 
 :)
  
 
  
  
    Another idea:
 
 Make a trigger_once covering the whole level, and target it at two entities:
 
 -A target_speaker, global, noise = first song
 
 -A func_timer, wait time = length of second song
 
 Target the func_timer at a second target_speaker, global, noise = second song
  
 
  
  
    the other thing you could do is to use a trigger_always