okay i want to make i moving target that if you shoot it, it causes something to happen(makes a noise or something so you know you hit it)
  
 
  
  
    Maybe you could use a func_breakable that moves with a script and when it's destroyed it targets the event you want.
  
 
  
  
    Some funcs have a "paintarget" that gets fired when the func is hit.
  
 
  
  
    that might work but I would like to have it so you could shoot it multiple times.
  
 
  
  
    oh and by the way its for MP
  
 
  
  
    So have a health value of ten billion or something.
  
 
  
  
    oh okay i guess that would work. or wait i know i could make it so that if you do manage to kill it it triggers some kind of secret, cool thanks