Hey,
 
 I have the latest OpenGl Drivers for my vid card (ATI) and Direct X 9.0b, I'm running Windows XP Pro. I'm playing single player JA and every time I try to load the level Cult Investigation on Dosuun. The loading bar get about a third or the way done and it crashes to the desktop. My OpenGL says this:
 
 
 JA: v1.0.1.0 win-x86 Oct 24 2003
 Initialising zone memory .....
 ----- FS_Startup -----
 Current search path:
 J:\Jedi Academy\GameData\base\assets3.pk3 (16 files)
 J:\Jedi Academy\GameData\base\assets2.pk3 (62 files)
 J:\Jedi Academy\GameData\base\assets1.pk3 (8320 files)
 J:\Jedi Academy\GameData\base\assets0.pk3 (15346 files)
 J:\Jedi Academy\GameData/base
 ----------------------
 23744 files in pk3 files
 execing default.cfg
 execing jaconfig.cfg
 couldn't exec autoexec.cfg
 ...detecting CPU, found Intel Pentium IV
 ------- Input Initialization -------
 Skipping check for DirectInput
 Joystick is not active.
 ------------------------------------
 ----- Client Initialization -----
 ----- Initializing Renderer ----
 -------------------------------
 ----- Client Initialization Complete -----
 --- Common Initialization Complete ---
 Working directory: J:\Jedi Academy\GameData
 Initializing OpenGL subsystem
 ...initializing QGL
 succeeded
 ...setting mode 6: 1024 768 FS
 ...using colorsbits of 32
 ...calling CDS: ok
 ...registered window class
 ...created window@0,0 (1024x768)
 Initializing OpenGL driver
 ...getting DC: succeeded
 ...GLW_ChoosePFD( 32, 24, 8 )
 ...39 PFDs found
 ...hardware acceleration found
 ...PIXELFORMAT 3 selected
 ...creating GL context: succeeded
 ...making context current: succeeded
 Initializing OpenGL extensions
 ...GL_S3_s3tc available
 ...GL_EXT_texture_compression_s3tc available
 ...no tc preference specified
 .....using GL_EXT_texture_compression_s3tc
 ...using GL_EXT_texture_env_add
 ...GL_EXT_texture_filter_anisotropic available
 ...using GL_EXT_texture_filter_anisotropic
 ...Using GL_EXT_texture_edge_clamp
 ...using WGL_EXT_swap_control
 ...using GL_ARB_multitexture
 ...using GL_EXT_compiled_vertex_array
 ...using GL_EXT_point_parameters
 ...GL_NV_point_sprite not found
 ...GL_NV_register_combiners not found
 ...GL_ARB_fragment_program not found
 GL_VENDOR: ATI Technologies Inc.
 GL_RENDERER: RADEON 8500 DDR x86/SSE2
 GL_VERSION: 1.3.4391 WinXP Release
 GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_pn_triangles GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control 
 GL_MAX_TEXTURE_SIZE: 2048
 GL_MAX_ACTIVE_TEXTURES_ARB: 6
 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
 MODE: 6, 1024 x 768 fullscreen hz:60
 GAMMA: hardware w/ 0 overbright bits
 CPU: Intel Pentium IV
 rendering primitives: single glDrawElements
 texturemode: GL_LINEAR_MIPMAP_NEAREST
 picmip: 1
 texture bits: 0
 lightmap texture bits: 0
 multitexture: enabled
 compiled vertex arrays: enabled
 texenv add: enabled
 compressed textures: enabled
 compressed lightmaps: disabled
 texture compression method: GL_EXT_texture_compression_s3tc
 anisotropic filtering: enabled (16.000000 of 16.000000)
 Dynamic Glow: disabled
 ------- sound initialization -------
 Initializing DirectSound
 locked hardware. ok
 Loading... quick
 ------ Server Initialization ------
 JA: v1.0.1.0 win-x86 Oct 24 2003
 Server: hoth3
 Loading shader text .....
 ..... 3391 shader definitions loaded
 ------- Game Initialization -------
 gamename: base
 gamedate: Oct 24 2003
 -----------------------------------
 -----------------------------------
 Done.
 glGetError() = 0x500
 ...loaded 12462 faces, 365 meshes, 30 trisurfs, 54 flares
 Skipping cinematic...
 ------ Server Initialization ------
 JA: v1.0.1.0 win-x86 Oct 24 2003
 Server: academy3
 ------- Game Initialization -------
 gamename: base
 gamedate: Oct 24 2003
 -----------------------------------
 -----------------------------------
 glGetError() = 0x500
 ...loaded 432 faces, 0 meshes, 0 trisurfs, 0 flares
 Skipping cinematic...
 ------ Server Initialization ------
 JA: v1.0.1.0 win-x86 Oct 24 2003
 Server: t2_dpred
 ------- Game Initialization -------
 gamename: base
 gamedate: Oct 24 2003
 -----------------------------------
 -----------------------------------
 glGetError() = 0x500
 Corrupt JPEG data: premature end of data segment
 ----- CL_Shutdown -----
 Shutting down OpenGL subsystem
 ...wglMakeCurrent( NULL, NULL ): success
 ...deleting GL context: success
 ...releasing DC: success
 ...destroying window
 ...resetting display
 ...shutting down QGL
 ...unloading OpenGL DLL
 -----------------------
 Unsupported marker type 0xb7
 
 
 If anyone could tell me how to fix this it would be much appreciated.
 
 TIA
  
 
  
  
    Are you running a Radeon 7xxx or Radeon 8xxx? If im not wrong those cards are not OpenGL 1.4 and DirectX 9.0 compitible.