When I try to starte a dedicated server this is what happens. It never works. How can i fix this. TY
 
 JAmp: v1.0.1.0 win-x86 Oct 24 2003
 ----- FS_Startup -----
 Current search path:
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\jkr_tatooine.pk3 (10 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8321 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base
 
 ----------------------
 23755 files in pk3 files
 execing mpdefault.cfg
 execing jampconfig.cfg
 couldn't exec autoexec.cfg
 ...detecting CPU, found Intel Pentium IV
 
 ------- Input Initialization -------
 Skipping check for DirectInput
 Joystick is not active.
 ------------------------------------
 ...initializing QGL
 succeeded
 ...setting mode 4: 800 600 FS
 ...using desktop display depth of 32
 ...calling CDS: ok
 ...created window@0,0 (800x600)
 Initializing OpenGL driver
 ...getting DC: succeeded
 ...GLW_ChoosePFD( 32, 24, 8 )
 ...41 PFDs found
 ...hardware acceleration found
 ...PIXELFORMAT 6 selected
 ...creating GL context: succeeded
 ...making context current: succeeded
 Initializing OpenGL extensions
 ...GL_EXT_texture_compression_s3tc available
 ...no tc preference specified
 .....using GL_EXT_texture_compression_s3tc
 ...using GL_EXT_texture_env_add
 ...GL_EXT_texture_filter_anisotropic available
 ...using GL_EXT_texture_filter_anisotropic
 ...using WGL_EXT_swap_control
 ...using GL_ARB_multitexture
 ...using GL_EXT_compiled_vertex_array
 ...GL_EXT_point_parameters not found
 ...GL_NV_register_combiners not found
 ...GL_ARB_vertex_program not found
 ...GL_ARB_fragment_program not found
 ...ignoring WGL_ARB_render_texture
 
 GL_VENDOR: Intel
 GL_RENDERER: Intel Brookdale-G
 GL_VERSION: 1.3.0 - Build 4.14.10.3691
 GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_packed_pixels_12 GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_texgen_reflection GL_WIN_swap_hint 
 GL_MAX_TEXTURE_SIZE: 2048
 GL_MAX_ACTIVE_TEXTURES_ARB: 4
 
 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
 MODE: 4, 800 x 600 fullscreen hz:60
 GAMMA: hardware w/ 0 overbright bits
 CPU: Intel Pentium IV @ 2395 MHz
 rendering primitives: single glDrawElements
 texturemode: GL_LINEAR_MIPMAP_NEAREST
 picmip: 1
 texture bits: 0
 lightmap texture bits: 0
 multitexture: enabled
 compiled vertex arrays: enabled
 texenv add: enabled
 compressed textures: enabled
 compressed lightmaps: disabled
 texture compression method: GL_EXT_texture_compression_s3tc
 anisotropic filtering: enabled (2.000000 of 2.000000)
 Dynamic Glow: disabled
 
 ------- sound initialization -------
 Initializing DirectSound
 - using ancient version of DirectX -- this will slow FPS
 locked hardware. ok
 ----- Sound Info -----
 sound system is muted
 1 stereo
 32768 samples
 16 samplebits
 1 submission_chunk
 22050 speed
 0xcc90050 dma buffer
 No background file.
 ----------------------
 ------------------------------------
 
 --- ambient sound initialization ---
 Sound memory manager started
 Loading dll file ui.
 --- Common Initialization Complete ---
 Winsock Initialized
 Opening IP socket: localhost:29070
 Hostname: gray
 IP: 192.168.0.109
 Shutting down OpenGL subsystem
 Hitch warning: 2317 msec frame time
 ------ Server Initialization ------
 Server: mp/ctf1
 ----- FS_Startup -----
 Current search path:
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\jkr_tatooine.pk3 (10 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8321 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
 C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base
 
 ----------------------
 47510 files in pk3 files
 Loading dll file jampgame.
 ------- Game Initialization -------
 gamename: basejka
 gamedate: Nov 6 2003
 ------------------------------------------------------------
 InitGame: \g_siegeTeam2\none\g_siegeTeam1\none\g_siegeRespaw n\20\g_weaponDisable\524279\g_forcePowerDisable\0\ g_forceRegenTime\1\g_jediVmerc\0\g_maxGameClients\ 0\sv_maxclients\8\g_duelWeaponDisable\1\g_forceBas edTeams\0\duel_fraglimit\10\g_maxForceRank\6\g_sab erLocking\1\g_privateDuel\1\timelimit\20\fraglimit \20\dmflags\0\capturelimit\8\g_siegeTeamSwitch\1\s v_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxR ate\0\sv_hostname\*Jedi*\version\JAmp: v1.0.1.0 win-x86 Oct 24 2003\g_maxHolocronCarry\3\g_gametype\8\g_needpass\ 0\protocol\26\mapname\mp/ctf1\sv_privateClients\0\sv_allowDownload\0\g_debu gMelee\0\g_stepSlideFix\1\g_noSpecMove\0\gamename\ basejka\g_allowNPC\1\g_saberWallDamageScale\0.4\bg _fighterAltControl\0\g_showDuelHealths\0
 Gametype changed, clearing session data.
 Hitch warning: 3098 msec frame time
 Resolving masterjk3.ravensoft.com
 masterjk3.ravensoft.com resolved to 63.146.124.53:29060
 Sending heartbeat to masterjk3.ravensoft.com
 Hitch warning: 15050 msec frame time
  
 
  
  
    ------- sound initialization -------
 Initializing DirectSound
 - using ancient version of DirectX -- this will slow FPS
 locked hardware. ok
 
 
 Make sure DirectX, sound, and video card drivers are up to date.