Greetings,
  I have created a new NPC and he is available for download at pcgamemods:  
http://www.pcgamemods.com/6165/) 
 From the readme... 
 Telkka Zil Mod by Achilles
 ________________________________ 
 Character Information
 ________________________________ 
 Name: Telkka Zil
 Race: Quarren
 Homeworld: Mon Calamari
 Class: Jedi Consular
 Level: 8
 Vitality Pts: 48/48
 Force Pts: 64
 Alignment: 80 (Medium Light)  
 *Attributes* 
 Strengtth: 10
 Dexterity: 16
 Constitution: 10
 Intelligence: 10
 Wisdom: 16
 Charisma: 14  
 *Skills* 
 Computer Use: 3
 Demolitions: 0
 stealth: 0
 Awareness: 0
 Persuade: 0
 Repair: 3
 Security: 3
 Treat Injury: 3  
 *Feats* 
 Default Jedi Feats - 
 Jedi Defense
 Jedi Sense
 Knight Sense
 Weapon Proficiency: Blaster Pistol
 Weapon Proficiency: Lightsaber
 Weapon Proficiency: Melee Weapons  
 Default Class Feats - 
 Force Focus
 Improved Force Focus  
 Other Starting Feats- 
 Conditioning
 Gear Head
 Toughness   
 *Force Powers* 
 Burst of Speed
 Cure
 Disable Droid
 Force Aura
 Force Push
 Force Shield
 Force Valor
 Stun
 Stun Droid
 Throw Lightsaber  
 ________________________________ 
 Creator's Notes
 ________________________________ 
 I thought it would be fun to make a recruitable mod that involved making a new NPC. I wanted to make 
 it unique, so I selected a Quarren since the game already had all the necessary files to make one. I 
 decided to have him replace HK-47 in Lightside games, so I tried to arrange it so that you could only 
 recruit him after you've pacified the Sand People Chieftain. This mod really helped me learn a lot of 
 new skills, including dialog creation and scripting.  
 ________________________________ 
 Files Modified
 ________________________________ 
 Portraits.2da - Assigns GUI portrait to the NPC 
 p_telkkazil.dlg - NPC dialog during initial meeting 
 p_telkkazilc.dlg - NPC dialog after joining the party 
 tat20_09cheif_01.dlg - Dialog with Sand People Chieftain that triggers NPC spawn 
 destroy_telkka.nss/ncs - Source/compiled script that removes NPC from area after successfully recruting him 
 recruit_telkka.nss/ncs - Source/compiled script that removes HK-47 from the party and adds new NPC 
 spawn_telkkazil.nss/ncs - Source/compiled script that triggers NPC to appear after pacifying the Sand People Cheiftain 
 po_telkkazil.tga - NPC portrait that appears in the GUI 
 p_telkkazil.utc - Character file for NPC after joining your party 
 telkkazil.utc - Character file for NPC during intital meeting 
 ________________________________ 
 Images
 ________________________________  
http://img41.exs.cx/my.php?loc=img41&image=Telkkameet.jpg) 
http://img41.exs.cx/my.php?loc=img41&image=Telkkadlg.jpg) 
http://img41.exs.cx/my.php?loc=img41&image=Telkkafght.jpg) 
http://img41.exs.cx/my.php?loc=img41&image=Telkkacharscn.jpg) 
 Special thanks to Darth333 and Doom Dealer for their crash course in scripting. I hope I never have to learn more than I have =)