I creating a new area( .mod files) I like to add new object/characters(NPC) to area. In game I load my MOD files, and use "whereami" cheat to know X , Y and Z position. Ussing GFF editor, I open *.git file and add new line in Charakter List.( Dark Jedi in 36,72 , 15,83 6,75 position). Everything OK. A made MOD file with ERFeditor, copy it to modules directory and play game. I load my AREA and My new area character doesn't exist??!????!?!??!?!?!?!?
 
 
 Why?
 I do everything like tutorial!!!!!!!!!!!!!
 
 
 Help!!!!!!!!!!!!!!!!!!!!!!!!1 Please!!!!!!!!!!!!!!!!
  
 
  
  
    this happened to me once too, in your mod file when you extracted the darkjedi.utc from the KotorTool did you save it as a .utc? Cuz that will caus him not to show up.
  
 
  
  
    Is the Template Res_Ref field in the .utc file the same as the .utc file name?
  
 
  
  
    Yes, yes. But it still now shou up. 
  Link to My *.git file - 
http://www.kotor.prv.pl/m37aa.git) 
 Test it.
  
 
  
  
    I create it ussing Doom Dealer Guide but it stiil something is wrong.
 
 
 HELP!!!!!!
  
 
  
  
    Can you post a link to your Dark Jedi .utc file as well? ;) Is it a new npc with custom textures?
  
 
  
  
    Here you are. 
http://www.kotor.prv.pl/exarpadawan.utc)
 I change only utc file name. 
 But when I use onother AREA, onother utc file here is same.
  
 
  
  
    Change the TemplateResRef in the .git file to exarpadawan :) That should do it. 
 You presently have g_darkjedi01 in this field while in the .utc it says exarpadawan.
  
 
  
  
    I change it but it still something is wrong.
  Link to My *.MOD file  
http://www.kotor.prv.pl/yavin.MOD)  
 Please help.!
  
 
  
  
    I can't check it right now because i'm not at home and i don't the time to do it. If no one answers it before this evening, i'll have a look at it when i get home :)
  
 
  
  
    oh, i think i found it :) ( I downloaded the nwn editor which allows to unpack .mod files )
 try changing the type in struct no. 4 in the creatures list in the .git file with gff editor from 0x00000000 to 0x00000004. Screenshot: 
http://img.photobucket.com/albums/v144/Darth333/gffveldrin.jpg)
  
 
  
  
    When I used GFF editor, I always had problems inserting objects, but now that I use NWNEditor it works. Personally I think NWNEditor handles floats better.
  
 
  
  
    Thanks,ThanksThanksThanksThanksThanksThanksThanksT hanks
 
 :) :) :) :) :) :) :) :) 
 
 When I can download NwnEditor?
  
 
  
  
    Originally posted by StormTrooper789 
 When I used GFF editor, I always had problems inserting objects, but now that I use NWNEditor it works. Personally I think NWNEditor handles floats better. 
 I agree, with NWNEditor you wouldn't have this kind of mistake when using the copy/paste function. This is what I use most of the time. 
 
 Originally posted by Veldrin 
 When I can download NwnEditor? 
 I posted a link in the Newbie guide to download the nwneditor (3rd link in the gff links)
  
 
  
  
    Thanks for link:D :D It's working.
  
 
  
  
    Always glad to help when I can :)