I am modding the Countryard area on Dantooin. You now, that there are door to Rakatan Ruins. I want to create a onother inside. I edit the LinkToModule in ".git file but door is always lock.????
 
 
 Help please!!!:confused:
  
 
  
  
    you must unlock the door "man14aa_door04.utd" too
  
 
  
  
    Make sure your door is unlocked. There is a locked field in the .utd file: 1 is for locked, 0 is for unlocked.
  You find more info on the door format here: 
http://nwn.bioware.com/developers/Bioware_Aurora_DoorPlaceableGFF.pdf) 
 During normal gameplay, this door is unlocked by a script.
  
 
  
  
    I want to add this door "conversation" ( dialog). in. e.
 
 When we try to open the door the door question me:
 
 "Yes open the door" - then in dialog is script "warp to another module"
 
 or
 
 " No, leave this door" - then end dialog.
 
 
 But when I try to open the door dialog won't start.
 I edit conversation in file: man14aa_door04.utd and sw_rakat001.utd.
 
 Did I something forgot?
 
 Help
 :)
  
 
  
  
    2 solutions
 
 1) You keep the door "man14aa_door04.utd" locked and you modify the conversation "dan14aa_door.dlg" as you say :
 
 
 When we try to open the door the door question me:
 
 "Yes open the door" - then in dialog is script "warp to another module"
 
 or
 
 " No, leave this door" - then end dialog.
 
 
 2) You unlock the door "man14aa_door04.utd" and if the player go in the door then warp to another module
 
 I prefer the 2nd solution, why put a dialog
 
 if you choose the first solution, and if you need help for modify dialog, tell me
  
 
  
  
    Thanks, but I can edit dialog:)