Hello,
 Is there a way to make a disruptify trigger in MP, like in JK2 (map 'cairn_reactor') ??
 
 thxx in advance
 alex:jawa :jawa :jawa
  
 
  
  
    There's no trigger that does that but you can use a func_rotating with the touch_kill spawnflag checked. Use an invisible but solid shader for the "trigger" area. Don't forget to check start_on. I don't know if this works in MP.
  
 
  
  
    this post is old, but can someone can help me, with a more detailled way plz:D
  
 
  
  
    Originally posted by Mercenary 
 There's no trigger that does that but you can use a func_rotating with the touch_kill spawnflag checked. Use an invisible but solid shader for the "trigger" area. Don't forget to check start_on. I don't know if this works in MP. 
 
 Where you want your trigger to be, build instead a brush made of caulk and turn it into a func_rotating. Open up the entity properties [N], and check off the START_ON and TOUCH_KILL boxes. Voila.
  
 
  
  
    Don't forget an origin brush...
  
 
  
  
    *doh!* My attempt to be patronizing fails completely!