Someone knows how to pass parameters to a script from a dialog ???
 
 
 Thank you
  
 
  
  
    What do you mean by paramaters? Such as if the script returns true to have it say so?
  
 
  
  
    No.
 
 I want to know if it is possible to pass a value to a script from the dialog.
 
 I am searching a way to use less scripts in a complex dialog, i want to know from where ( the path i choose in the dialog ) i called the script.
 
 An example:
 
 int main(int parameter){
 
 switch(parameter){
 case '1':
 ( something ) 
 break;
 case '2':
 ( something 2) 
 break;
 default:
 ( something 3) 
 
 } 
 
 }
 
 
 
 I suppouse i could use Local parameters but i don't know
  
 
  
  
    You can't pass parameters directly, but you can use the Set/GetLocalNumber functions to accomplish the same thing.
 
 To go the other way, there is a function called something like SetCustomToken that allows you to set a dialog token string from a script.
  
 
  
  
    Thanks to both of you.
 
 Very useful information :D ( the token thing was my next question )
  
 
  
  
    It seems that dialogs in kotor2 can pass parameters.
 
 There are dialog entries called ActionParamX ( X is a number ) ActionParamXb and ActionParamStrA/B.
 
 And in nwnscript.nss:
 
 // DJS-OEI
 // 768. GetScriptParameter
 // This function will take the index of a script parameter
 // and return the value associated with it. The index
 // of the first parameter is 1.
 int GetScriptParameter( int nIndex );