i added applied a surface light shader to my map but the lighting is very very dark..ive tried increasing the q3map_surfacelight with no effect..
 here is a screenshot of the map: 
http://img207.exs.cx/img207/279/shot00135cv.jpg)
 and here is the shader i am using:
 textures/tantive/ceiling_small
 {
 // light 1
 qer_editorimage textures/colors/white
 q3map_surfacelight 1000
 surfaceparm nomarks
 {
 map $lightmap
 glow
 rgbGen identity
 }
 {
 map textures/colors/white
 blendFunc GL_DST_COLOR GL_ZERO
 rgbGen identity
 }
 {
 map textures/colors/white
 blendFunc GL_ONE GL_ONE
 }
 } 
 thanks in advance