I fixed the issue myself see the link below with the FIX
 I made. 
 Obsidion forum bug info (
http://forums.obsidianent.com/index.php?showtopic=30630&st=0&p=281562&)  
 Below was the problem I had and fixed myself 
 If anyone can tell me how to bypass this 
 "BS" in the Freedon Nadd Tomb section 
 of the Kotor 2 game, I would GREATLY 
 appreciate it. 
 Here are the Details.  
 Software
 ========
 PC version Kotor 2 
 Hardware
 =========
 INtel Pentium 4 Cpu 3.6 Ghz
 Ati Radeon X800 XT Graphics Card
 SB Audigy 2 Sound Card
 4 Gig Motherboard ram
 4 Terabytes Hd Storage 
 Issue:
 ========
 I Cant Complete the Freedon Nadd Tomb to go onto 
 the second phase to onderon to beat and kill kavar. 
 I Cant Leave the Tomb OR Kill the Dark Jedi Master. 
 Background
 =========== 
 I am "TRYING" to complete the second visit to dux 
 where your party is split up into 2 groups. 
 Each time I have tried this section, My choice for 
 the group on Duxn was 
 Visas as the Group Leader Main character (Level 50)
 Mandalore as second choice (Level 50)
 Handmaiden as third choice (My PC is Male) (Level 50) 
 I played the game entirely Darkside. I Never ever got 
 any lightside points. 
 I enter the Freedon Nadd Tomb room 
 (aka 411dxn.are file ) 
 I easily defeat the 3 dark Jedi but the last guy WONT 
 die and I cant kill him. I cant enter conversation with 
 him either. 
 He has the special Lighting FX still functioning and 
 he stil has a small amount of Hit poins left. 
 I have all the items from this room IE Freedon Nadds 
 Saber and the 2 handed dark saber. 
 I try to Leave the Area and I get the message 
 posted to the screen 
 "I cannot leave the battle at this time." 
 I want to continue the game BUT this is a SHOW 
 stopper BUG and I dont know what to do. I have 
 tried work arounds such as putting Blank compiled 
 ncs files in the overide directory 
 ( the "k_411_hb.ncs" and the "k_411_enter.ncs" files ) 
 but this did not work. I tried modifing the "Are" 
 file by removing the onenter and onheartbeat scripts 
 and putting that new file in the override directory 
 but no luck. 
 As far as ExecuteScript function is concerned I dont 
 know what to do.  
 I need Game flags set so I can 
 1) Leave area properly
 2) start second phase  
 The scripts I "feel" that MAY and I stress the 
 word MAY be causing the problem are: 
 a_leave_411.ncs
 a_unlock_door.ncs
 k_411_enter.ncs
 k_411_hb.ncs
 tr_leave_411.ncs
 tr_ritual_sc_2.ncs 
 I even know from the NOTES section in the 
 411dxn.Are file the following Field Data: 
 Exit_Door
 40 - Play dialogue when you first enter
 45 - End fight with Ritual Guys
 46 - They all dead now
 60 - For the Cutscene with the Door Opening 
 My issue is with the TAG "EXIT_Door" and 
 FORCING it to work even though the Last 
 Ritual Jedi is still Alive.  
 WHAT I want.
 ============
 A way to continue the game. 
 I dont know if teleporting will work. Dont 
 have the script for it and I dont know if 
 the game flags will be set properly to allow 
 me to continue IF I do use teleport. 
 Using ExecuteScript function - ie
 Use "~" and type ingame on screen 
 ExecuteScript("a_leave_411", OBJECT_SELF);
 to me is kinda useless at the moment
 unless I have a script the will "WHACK" 
 or nuke that Last Ritual Jedi with the 
 Lighting effect still active. 
 Can anyone help me with this so I can 
 contiune the game. This is one showstopper bug. 
 Is there a cheat I can do to Kill the 
 last Ritual Jedi Or FORCE dialogue with him ???? 
 Or is there a Script to bypass the 
 "I cannot leave the battle at this time."
 Message. 
 I can even send you a save game zipped if 
 you want to test this for yourself. 
 I have 3 screen shots but I didnt include 
 them here because I was not sure how to 
 upload them to this html page. 
 Two screen shots shot the the final 
 Dark Jedi MAster (ritual) standing with 
 a very small amount of hit points and 
 lighting effect flowing either to some 
 point in the corridor entrance or
 over the tomb area. 
 Whatever the solution that is offered, 
 your help will greatly be appreciated. 
 Entity210