this thread is focused on the strategies of swbattlefront
 post your own ideas for takin on your opponents
 
 These are just a *few* Things I have found and observed
 FYI: I like to play when team damage is off so these strategies are generally for that
 
 *General strategies
 
 Destroy all ammo droids in no-man’s-land and on the enemy’s side to prevent snipers from sending endless orbital bombardmen
 
 Drain posts to white then move to next post
 Only works with many other safe green posts and you are using a high mobility unit (jet)
 
 Always advance don’t stop jump and weave there are people behind you to mop up what you leave behind
 
 Vehicles are great transports
 EX: Rocket trooper and need to get near to an ATTE to lay mines underneath
 Grab a geonosian fighter
 
 -Para trooping
 If a pilot fly low press ‘e’ to bail
 don’t land deny your craft to the enemy
 also works if you’re the gunner just wait until your over a post and ‘e’ it
 
 When on a map were there are light vehicles head to head
 make sure a gunner is to be had
 especially for the ATST (main gun range issues)
 
 *Map specific
 
 *Hoth
 
 Rebels Strategies
 -Boxing the Imps
 assumptions:
 --good snow speeders pilot gunner combos are to be had 
 -- a heavily guarded hanger or at least alert defenders
 
 Let Imperials capture front cave/echo base entrance CP and middle cave base CP
 Close in for the kill capturing main entrance post and far post
 Imperials are left enclosed in the cave with no way out and a only one post (ATATs and spawners are dispatched by snowspeeders)
 Move in for the kill
 
 
 -Taliban snowspeeder :)
 (if no good pilots are to be had)
 heavily mine a snow speeder and fly it into and ATAT. Repeat.
 ??? possibly if flown near and not into ATAT speeder will remain undamaged (tk being off) ???
 
 Sniper can hide by back entrance of rebel front/top/far post nearest to the ATATs next to the ammo droid
 And launch orbital bombardments at ATATs
 Only works with sipers on the ridge to cover your scoped in rear
 Not to many as to draw the interest of an ATST
 
 Be a rebel Para trooper
 
 Imperial Strategies
 
 -ATAT survival tips
 pesky snowspeeders got you down
 bring the two atats back to front or side to side
 speeders attempting to tow will crash into the walkers
 
 ATATs are slow and cumbersome so there might not be enough time
 So bring the ATSTs up quickly next to the ATATs to serve as obstacles for the speeders to fly into
 
 Destroy all repair droids
 So as to not waist the lucky shots of your missile troops
 Mine the droids (especially in the hanger) as well to take the fliers out landing
 
 In capturing the hanger jump jet on top of the Falcon to capture CP
 
 With Jet trooper (at the start of the game)
 Spawn at the non ATAT post and head over the ridge
 Make for their front entrance
 Don’t capture that post and don’t stick around don’t draw attention
 Head with speed for the center cave Post
 Hope that its to early for them to mine the cave
 Capture the center cave echo base post and head for the hanger
 If the rebels are not paying attention the game is pretty much over
 
 
 *Bespin Platforms
 
 Imp/Republic
 Both overwhelmed in the air
 (Ties = missile magnets, the droid fighter has a large splash damage)
 So head to the air with the purpose of switching sides to deprive the enemy of their aircraft
 In the process man some of their planes to shoot down the remaining enemy aircraft 
 All that’s left are the orange cloud speeders
 Do it quickly enough and you can win this one despite the disadvantage of having marginal airpower
 
 Republic
 Be a jet and grab a fighter
 Land on top of the droids/CIS main CP
 Hop out and jet down to the front
 Hover there and shot the gunner in the anti air turret
 Grab it yourself and start shooting the enemy on the ground focusing on the maps central post
 If done right they wont realize it for a while
 
 For all except empire
 Fly fighters and land them directly on the main CP’s second (w/ turrets) level
 If done right they cant be flown out
 
 
 On Either the Rebel Republic side or the Imperial CIS side
 The main CP can be captured from the turret level
 Just head for the alcoves on the wall
 They look like doors but don’t open
 
 *Bespin Cloud City
 
 Rebublic
 On top of the two right upper level CPs there are ledges
 Perfect place for rocket troopers to land and reign down fire
 
 *Naboo Theed
 
 The fountains make great hiding spots/ and cover from vehicles
 
 There’s two very small ledge above the top end CP 
 A clone jet trooper can just barely land on one of them and be in range to capture the post
 
 *Kamino
 
 On the left side of the map the platforms are laid out like this
 
 High 
 -------- Low 1-------Plat 1
 Low 2
 
 Clones: Capture High and Low 2
 Let your opponent have Low 1
 Low 1 has no turrets for bots to man
 Plat 1 without CP has turrets and is easy for the droids to hold 
 Turn low 1 into a killing zone for the droids not for yourself
 
 Capture and hold all high platforms
 
 Good Sniper map especially for droids
 
 CIS - Droids
 Use droidikas for their speed and head for the far posts at game start
 
 
 *Tatooine - Mos Esly
 
 Droids
 A single rocket trooper can defend
 Top left (not the hanger or the bar) CP against jet trooper attacks
 Just lay mines and keep moving looking at the rood tops
 Have pilots repair damaged ammo and health posts
 
 Great map for the orbital bombardments
 
 *Geonosis
 
 Republic:
 Defend ATTEs from rocket droids with mines
 the clone pilot’s weapon would be effective
 Destroy the ships at the rear for some reason their spawn tickets just fall apart and the game is pretty much over
 
 Droids:
 Destroy the ATTEs (place mines underneath)
 They will just spawn troops if left alone
 That’s should be the main focus
 Protect spire
 Good places to snipe on the ridge edges of the map
 
 *Endor
 
 Empire
 An ATST can be brought through the wooded speeder pathway on the right of the map
 Easy way to avoid missile troopers
 Just head directly to the back post and park next to the repair droid while your gunner takes the CP
 
 
 For rebels and republic
 The pool past the droid room
 Can be easily defended by a rocket trooper laying mines
 From the enemy walking up from their main post
 
 
 thats what I have found 
 post your own strategies and idea and game quirk observations
  
 
  
  
    Those are some good strategies.:) I especially like the kamikaze snowspeeder.;)
  
 
  
  
    all you have to do for Hoth is have the two ATAT's side by side and ajacent to each other so that nobody can trip them with a tow cable. It works trust me!!
  
 
  
  
    Also, In Geonosis, focus on capturing the east and west bunkers and hold them along with the Derelict. Let the battle continue dwindling there forces while AT-TEs destroy ships(which isn't necassary 'cept on campaign). When CIS forces are bottle up in spire, probably 30 players inside, bombard on both sides with ARC troopers and jet dudes.
 
 Also, if they stuck in bunkers, send snipers to bombard them with orbital strikes using the near ammo droids in spire and derelict.
 You also need extreme percision when keeping CIS forces bottled up. 
 Same for CIS cept destroy the main republic base instead of ships.
  
 
  
  
    Originally posted by JediKiller23 
 all you have to do for Hoth is have the two ATAT's side by side and ajacent to each other so that nobody can trip them with a tow cable. It works trust me!! 
 It does. Though not that easy to accomplish with strangers and I doubt the other clan would find it an honourable act in matches.
 
 Some good general strategies, keep it up.
  
 
  
  
    i personly like 2 b a sniper nd fly a snowspeeder over the atat nd jump out
 super snipe spot
  
 
  
  
    On tatooine dune see be a sniper for any faction. get a ship and fly on to one of the large rocks over looking a enemy command post. then kill them all! 
 
 or
 
 use the republic, be a sniper. when u spawn dont spawn at the sandcrawler. Find the ammo droid behind a rock so your well covered. send put ur recon droid. make the droid use the air strike near the rock bridge becase most of the time the CIS come charging through there quite quickly and the air strike takes most of them out
  
 
  
  
    this is a good stategy for two player on kasyyk docks.
 me and my friend do this all the time...
 Im a sniper and my friend is a jet trooper. We both spawn on the same walkway above the pier. I stand next to an ammo droid and my friend go down the end next to the command post. I then send my recon droid out and have it call in an airstrike all over the pier. once everything is destroyed i then cover my friend as he takes the command post. then we just repeat it for the other pier.
  
 
  
  
    Endor:
 
 rebels: Be a wookie, grab a speeder bike and go to the bunker. go the around the battle field so you dont atracked any unwanted atention. then once ur in the bunker place the time bombs near the light emiter thingy. once you've done this (the thing still wont be destroyed) stand a good distance away and use you grenade launcher to bombard it. again this wont/shouldn;t destroy it so go out side and go to the ammo droid and get more time bombs and then go and finish the job. One the shield bunker has been destrroyed capture the command post that spawns the At-St's then kill whats left of them.
 
 Empire: Grab an AT-ST and go around the side carefully not walking none of the ewok traps. go to the rebels main command post, get out and take it. wait a while so more troops can spawn there then go and take the village. soon the rebel forces should be gone
  
 
  
  
    GET A CODE BREAKER AND KILL EVERY ONE.....................................
 
 
 
 
 ................ THAT'S IT............
  
 
  
  
    On Bespin i sit on ring around top of extractor and get about 70 kills with a sniper
  
 
  
  
    Rock on Cooler King! Now THAT's a helpful post... THAT's a posting that tells hints.
 
 Hint: A brief or indirect suggestion; a tip
 
 I've read through these threads, and thus far about 90% of them OR MORE actually don't contain very many hints at all. They contain the obvious... things that any monkey could figure out from reading the instructions, and/or playing the game. 
 
 We all know to eliminate the enemy's units, primarily with our own units and an array of weapons to choose from, and we all know to capture CPs. These are not hints. They're objectives. They're rules to abide by if we want to win. 
 
 The Cooler King's primary post, here... now THAT's what a bunch of HINTS looks like. GREAT HINTS, too... by Cooler King, AND by some of you others. Please keep 'em coming!
  
 
  
  
    On Bespin Cloud City, I always take the upper passageways first. Don't even bother with the courtyard. Once you have taken the upper passegeways, then you can fire down on the courtyard. Lots of enemies will be in the turrets making them easy kills. Once you have the passegeways secure, go ahead and take the rest of the command posts. Leave the courtyard for last because the enemy has a disadvantage there. 
 
 Same idea with Yavin 4 Arena. Take the two higher command posts. Don't worry about the middle command post until you have both turrets and a bunch of snipers firing down and backing you up. Then take the outside command posts.