at first i cant install the game at 85% it stops and sad "assets1.pk3 could not be installed" and now(after a few tricks^^), if i start the game, i can use everything, without male models or start a new single or multi game-.- if i do this, he closed JK-Jedi Academy and show this:
 
 JA: v1.0.0.0 win-x86 Aug 5 2003
 Initialising zone memory .....
 ----- FS_Startup -----
 Current search path:
 C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
 C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
 C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
 C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base
 
 ----------------------
 23728 files in pk3 files
 execing default.cfg
 execing jaconfig.cfg
 couldn't exec autoexec.cfg
 ...detecting CPU, found AMD w/ 3DNow!
 
 ------- Input Initialization -------
 Skipping check for DirectInput
 Joystick is not active.
 ------------------------------------
 ----- Client Initialization -----
 ----- Initializing Renderer ----
 -------------------------------
 ----- Client Initialization Complete -----
 --- Common Initialization Complete ---
 Working directory: C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData
 Initializing OpenGL subsystem
 ...initializing QGL
 succeeded
 ...setting mode 4: 800 600 FS
 ...using desktop display depth of 32
 ...calling CDS: ok
 ...registered window class
 ...created window@0,0 (800x600)
 Initializing OpenGL driver
 ...getting DC: succeeded
 ...GLW_ChoosePFD( 32, 24, 8 )
 ...50 PFDs found
 ...hardware acceleration found
 ...PIXELFORMAT 8 selected
 ...creating GL context: succeeded
 ...making context current: succeeded
 Initializing OpenGL extensions
 ...GL_S3_s3tc available
 ...GL_EXT_texture_compression_s3tc available
 ...no tc preference specified
 .....using GL_EXT_texture_compression_s3tc
 ...using GL_EXT_texture_env_add
 ...GL_EXT_texture_filter_anisotropic available
 ...using GL_EXT_texture_filter_anisotropic
 ...Using GL_EXT_texture_edge_clamp
 ...using WGL_EXT_swap_control
 ...using GL_ARB_multitexture
 ...using GL_EXT_compiled_vertex_array
 ...using GL_EXT_point_parameters
 ...GL_NV_point_sprite not found
 ...GL_ARB_vertex_program not found
 ...GL_ARB_fragment_program not found
 
 GL_VENDOR: NVIDIA Corporation
 GL_RENDERER: GeForce4 MX 440SE with AGP8X/PCI/3DNOW!
 GL_VERSION: 1.3.1
 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control 
 GL_MAX_TEXTURE_SIZE: 2048
 GL_MAX_ACTIVE_TEXTURES_ARB: 2
 
 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
 MODE: 4, 800 x 600 fullscreen hz:60
 GAMMA: hardware w/ 0 overbright bits
 CPU: AMD w/ 3DNow!
 rendering primitives: single glDrawElements
 texturemode: GL_LINEAR_MIPMAP_LINEAR
 picmip: 1
 texture bits: 0
 lightmap texture bits: 0
 multitexture: enabled
 compiled vertex arrays: enabled
 texenv add: enabled
 compressed textures: enabled
 compressed lightmaps: disabled
 texture compression method: GL_EXT_texture_compression_s3tc
 anisotropic filtering: enabled (2.000000 of 2.000000)
 Dynamic Glow: disabled
 
 ------- sound initialization -------
 Initializing DirectSound
 locked hardware. ok
 UI_BuildPlayerModel_List: Errors parsing 'models/players/jedi_hm/PlayerChoice.txt'
 RE_RegisterModel: unknown fileid for models/players/jedi_hm/model.glm
 UI_BuildPlayerModel_List: Errors parsing 'models/players/jedi_kdm/PlayerChoice.txt'
 RE_RegisterModel: unknown fileid for models/players/jedi_kdm/model.glm
 RE_RegisterModel: unknown fileid for models/players/jedi_rm/model.glm
 ------ Server Initialization ------
 JA: v1.0.0.0 win-x86 Aug 5 2003
 Server: yavin1
 Loading shader text .....
 ..... 3391 shader definitions loaded
 ------- Game Initialization -------
 gamename: base
 gamedate: Jul 23 2003
 RE_RegisterModel: unknown fileid for models/players/alora/model.glm
 RE_RegisterModel: unknown fileid for models/players/jedi_rm/model.glm
 RE_RegisterModel: unknown fileid for models/players/jedi_hm/model.glm
 RE_RegisterModel: unknown fileid for models/players/jedi_kdm/model.glm
 -----------------------------------
 -----------------------------------
 UI_BuildPlayerModel_List: Errors parsing 'models/players/jedi_hm/PlayerChoice.txt'
 UI_BuildPlayerModel_List: Errors parsing 'models/players/jedi_kdm/PlayerChoice.txt'
 RE_RegisterModel: unknown fileid for models/players/alora/model.glm
 G_SetG2PlayerModel: cannot load model alora
 ----- CL_Shutdown -----
 Shutting down OpenGL subsystem
 ...wglMakeCurrent( NULL, NULL ): success
 ...deleting GL context: success
 ...releasing DC: success
 ...destroying window
 ...resetting display
 ...shutting down QGL
 ...unloading OpenGL DLL
 -----------------------
 Not a JPEG file: starts with 0x00 0x00
  
 
  
  
    you're going to have to fully install the game. it says it coudlnt find some of the things i needed. if your discs are scratched, take them back or get replacements from LEC.
  
 
  
  
    hm...i have changed the CD 3-times-.- no ones works-.-
  
 
  
  
    LEC is Lucasarts Entertainment Company, i dunno if they go by that anymore, they have had a few different names over the years, that just happens to be what i refer to them as.
 
 as to chanings discs that many times, perhaps its your cd-rom drive that is bad. did you try installing the discs on a different computer?