ever wanted a Canderous whose stats were more inline with the use of his Ordo's Repeating Blaster? or how about a Juhani with more feats, like a Soldier/Guardian type NPC should? or how about a Bastilla that wields a single saber, like from the visions? or how about something as small as just a Jolee Bindo that was a little bit dark instead of a little bit light?
  here is a small mod i just made quickly. i was original going to release two seperate ones, but it was easy enough to merge the two into one mod with two folders (go go WinRAR). this mod works best with a fresh New Game. i did nothing difficult here, but it may provide a slight change in the gameplay for a new playthrough. for details, the ReadMe is posted below. 
 download here: 
http://pcgamemods.com/mod/17047.html)
 ***alternative download pending at LucasFiles*** 
 ReadMe: 
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 Simbacca's Party Variations
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 v 1.0
 created by: Simbacca
 released 11/11/2005 
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 Description: 
 This mod allows the user to decide what variation of the ingame Party members to use; either Simbacca's Variation 1, Simbacca's Variation 2, or the originals. The differences between the three choices could be Attributes, Feats, Force Powers, or any combination of those. This mod includes two variations for Bastilla, Canderous, Carth, and Jolee, and one variation for Juhani and Mission. More details on these variations below. 
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 Installation: 
 After extracting, there will be two folders, "Party Variation 1" and "Party Variation 2". Installation varies depending on the desires of the user. For example if Joe wants to use Variation 1 Canderous and Jolee, and use Variation 2 Carth, and continue to use the originals for the rest of the party, then Joe would have to put three files, p_cand.utc and p_jolee.utc from the folder "Party Variations 1" and the p_carth.utc from the folder "Party Variaions 2", into his Override folder. That's it! The changes will already be in effect when you recruit those party members (its best to start a new game to use these variations). 
 Also for those that want to use either Bastilla variation, you should also put into your Override the file tar03_brejik031.utc. This file affects what items you will get off of the remains of Brejik after defeating him. 
 And one more thing: in each variation folder, you will notice another folder called "Use with Bastilla's RR". This folder contains the same variation of Bastila as the Variation folder it is in, but it is also compatiable with Chains.2da's mod Bastilla's Revelation Robes(which can be found at 
http://www.jumpstationz.com/). So, if you are use the Bastilla Revelation Robes mod for your next new game and you also want to use one of my Bastilla variations, use the p_bastilla.utc from one of the "Use with Bastilla's RR" folders. 
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 Variation Details:
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 Bastilla Variation 1: 
 attributes: same 
 feats: changed
 removed Two Weapon Fighting
 added Dueling
 added Critical Strike 
 force powers: changed
 added Burst of Speed 
 Brejik's Corpse:
 removed Yellow Double-Bladed Lightsaber
 added Yellow Lightsaber   
 Bastilla Variation 2: 
 attributes: changed
 Str 12 -> 10
 Dex 18 -> 17
 Con 12 -> 13
 Int 10 -> 10
 Wis 12 -> 13
 Cha 15 -> 17 
 feats: changed
 removed Two Weapon Fighting
 added Dueling
 added Critical Strike 
 force powers: changed
 added Burst of Speed 
 Brejik's Corpse:
 removed Yellow Double-Bladed Lightsaber
 added Yellow Lightsaber   
 Canderous Variation 1: 
 attributes: changed
 Str 15 -> 15
 Dex 12 -> 13
 Con 14 -> 16
 Int 10 -> 11
 Wis 14 -> 14
 Cha 10 -> 10 
 feats: changed
 removed Weapon Specialization Heavy Weapons
 removed Rapid Shot
 added Weapon Specialization Melee
 added Critical Strike
 added Improved Power Attack   
 Canderous Variation 2: 
 attributes: changed
 Str 15 -> 11
 Dex 12 -> 16
 Con 14 -> 16
 Int 10 -> 11
 Wis 14 -> 14
 Cha 10 -> 10 
 feats: changed
 added Improved Power Blast   
 Carth Variation 1: 
 attributes: changed
 Str 13 -> 13
 Dex 16 -> 17
 Con 12 -> 12
 Int 13 -> 13
 Wis 10 -> 10
 Cha 12 -> 12 
 feats: changed
 added Implants 1   
 Carth Variation 2: 
 attributes: changed
 Str 13 -> 15
 Dex 16 -> 15
 Con 12 -> 12
 Int 13 -> 14
 Wis 10 -> 10
 Cha 12 -> 12 
 feats: changed
 removed Weapon Specialization Blaster Pistol
 added Weapon Specialization Melee
 added Impants 1 
 inventory:
 added Prototype Vibroblade   
 Jolee Variation 1: 
 attributes: changed
 Str 12 -> 10
 Dex 16 -> 16
 Con 12 -> 11
 Int 12 -> 12
 Wis 15 -> 16
 Cha 15 -> 16 
 force powers: changed
 added Shock 
 alignment: same   
 Jolee Variation 2: 
 attributes: changed
 Str 12 -> 10
 Dex 16 -> 11
 Con 12 -> 16
 Int 12 -> 12
 Wis 15 -> 16
 Cha 15 -> 16 
 force powers: changed
 removed Force Aura
 removed Force Valor
 added Shock
 added Slow
 added Wound 
 alignment: changed
 55 -> 45   
 Juhani Variation 1: 
 attributes: changed
 Str 13 -> 15
 Dex 16 -> 16
 Con 14 -> 14
 Int 14 -> 12
 Wis 12 -> 12
 Cha 13 -> 12 
 feats: changed
 added Weapon Focus Lightsaber
 added Improved Power Attack
 added Critical Strike
 added Improved Critical Strike
 added Flurry
 added Improved Flurry
 added Implants 1
 added Implants 2   
 Mission Variation 1: 
 attributes: changed
 Str 10 -> 10
 Dex 16 -> 17
 Con 12 -> 12
 Int 14 -> 16
 Wis 11 -> 12
 Cha 10 -> 10 
 feats: changed
 added Flurry
 added Power Blast
 added Implant 1
 added Toughness     
 special thanks to:
 Fred Tetra for creating the KotOR tool