Yes, please, I would like to know. If it's short for Modify, I want to know WHAT you can modify?
  
 
  
  
    Mods are short for "modifications" or "modify" or etc...
 
 As far as "what" we can modify... it's a pretty big list. Perhaps to make it easier we can't:
 
 - Create entirely new areas. We can modify, add, subtract from an existing area.. but we can't make one from "scratch"
 
 - We're limited in model animations.. though there are some experimentations going around ;) New combat animations however are a no-go for now
 
 - We can't add New Feats in a way as the game utilizes them (through level up) however I believe we can "hack" our way around it via scripting
 
 Those are the 3 majors, though I'm sure there's ALOT more... feel free (anyone) to add to/edit the list ;)
 
 _____________
 
 @gandiva, Was there something specific you had in mind?
  
 
  
  
    we can't create new models, except for weapons and headgear, we can, but don't: add new voiceovers, replace prerendered cinematics,
  
 
  
  
    Most of the time, anyway. It take a lot of time, not necessarily for great effect. Only if it's quite a major mod are VOs/Cinematics done, really. Like the M4-78 restoration.
 
 We can't port content from KotOR into TSL or vice versa. It's illegal.
 
 We can't take music from films of a length any greater than about 20 seconds - that's illegal.
 
 We can't make entirely new player models, as they lack animations.
 
 We can't (as yet) add new animations.
 
 We can't discuss porting content.
 
 I think that's all.
  
 
  
  
    You can compose your own music and add it it.
 You can render your own Ebon Hawk intro and extro videos for a planet. You can make space battle scenes involving capital ships, Sith fighters, etc.
 You can make custom loadscreens.
 You can re-texture things to make them invisible or different in color...