I'm not sure if I should have started a new tread for this but I wasn't sure So...
 The KOTOR tool is great but I have repeatedly had problems with the module editor. Since I have not until recently had the time to work on a whole area mod however I have just ignored it. When I try to open a project in the module editor I get an error
 Object reference not set to an instance of an object
 
 See the end of this message for details on invoking 
 just-in-time (JIT) debugging instead of this dialog box.
 
 ************** Exception Text **************
 System.NullReferenceException: Object reference not set to an instance of an object.
 at kotor_tool.frmModule_Editor.Draw()
 at kotor_tool.frmModule_Editor.miOpenProject_Click(Ob ject sender, EventArgs e)
 
 <snip>
 
 If I hit the continue button the module editor comes up but there is no map.
 I have tried downloading a new bfd file and the Map shows to be supported by module editor in the tools menu.
 If I try to extract for module editing any module even those which the tools menu says are supported I get a popup that says a map is not yet supported for this module. If you could help I would greatly appreciate it and once agin thank you for the great tool.
  
 
  
  
    I'm not sure if I should have started a new tread for this but I wasn't sure So...
 The KOTOR tool is great but I have repeatedly had problems with the module editor. Since I have not until recently had the time to work on a whole area mod however I have just ignored it. When I try to open a project in the module editor I get an error
 Object reference not set to an instance of an object
 
 See the end of this message for details on invoking 
 just-in-time (JIT) debugging instead of this dialog box.
 
 ************** Exception Text **************
 System.NullReferenceException: Object reference not set to an instance of an object.
 at kotor_tool.frmModule_Editor.Draw()
 at kotor_tool.frmModule_Editor.miOpenProject_Click(Ob ject sender, EventArgs e)
 
 <snip>
 
 If I hit the continue button the module editor comes up but there is no map.
 I have tried downloading a new bfd file and the Map shows to be supported by module editor in the tools menu.
 If I try to extract for module editing any module even those which the tools menu says are supported I get a popup that says a map is not yet supported for this module. If you could help I would greatly appreciate it and once agin thank you for the great tool.
 
 
 So, a few things I need to know:
 
 * version of Kotor Tool
 * module you're trying to edit
 * which maps you downloaded (small, large)
 
 Also, did you do the following:
 
 * Extract a supported module (one that doesn't say "A map is not yet supported for this module") using the "Extract for Module Editing" button to a "module project" directory, with all check boxes checked? (I like to name mine after the module for clarity, like '104per')
 
 * Download the latest MapInfo.bfd and place it in the Kotor Tool directory?
 
 * Download the map(s) for the module and place them in the Kotor Tool\Maps directory?
 
 * Launch the module editor (F1 key), then Open the "module project" directory?
 
 If trying these steps doesn't get you going, please also post a step-by-step of what you're doing; remember more detail generally yields a faster resolution! :)
  
 
  
  
    So, a few things I need to know:
 
 * version of Kotor Tool
 I am using the latest version of KOTOR Tool (1.0.2210.16738). I downloaded it yesterday from your site.
 
 * module you're trying to edit
 I have tried to edit several modules but the one I'm interested in is m10aa. I have both maps of that module. 
 
 * which maps you downloaded (small, large)
 I have both maps for: 
 m02aa
 m02ac
 m10aa
 m10ab
 m10ac
 I have the large map of m08aa, and the small map of m11aa.
 
 Also, did you do the following:
 
 * Extract a supported module (one that doesn't say "A map is not yet supported for this module") using the "Extract for Module Editing" button to a "module project" directory, with all check boxes checked? (I like to name mine after the module for clarity, like '104per')
 I have tried to extract all of the modules even those I know I don't have a map for using the "Extrat for Module Editing" button and I always get "A map is not yet supported for this module".
 
 * Download the latest MapInfo.bfd and place it in the Kotor Tool directory?)
 I downloaded the latest MapInfo.bfd and placed it in the Kotor Tool Directory yesterday right after I downloaded the latest Kotor Tool.
 
 * Download the map(s) for the module and place them in the Kotor Tool\Maps directory?
 I have not redownloaded the maps I will try that.
 
 * Launch the module editor (F1 key), then Open the "module project" directory?
 When I do that the error comes up. If I press continue the editor appears to have loaded the module but the map area is blank. I will try redownlading the maps and see if this resolves the problem. If not I will try to include all the details I can. Thank you for your quick response. :)
  
 
  
  
    Ah, if you get that message, then that means either:
  * The MapInfo.bfd file doesn't have the required data for that module
 * The MapInfo.bfd file is in the wrong place
 * There's a bug in Kotor Tool 
 Your Kotor Tool folder should look like this:  
http://kotortool.starwarsknights.com/images/forum/KTFolder.jpg) 
 ...
 Thank you for your quick response.  
 No problem!
  
 
  
  
    * The MapInfo.bfd file doesn't have the required data for that module
 * The MapInfo.bfd file is in the wrong place
 * There's a bug in Kotor Tool
 
 Your Kotor Tool folder should look like this:
 (image removed for clarity)
 
 My Kotor Tool Dir looks Exactly Like that except that I have an additional directory called "Finished" where I place things I'm finished working on.
 I will download the MapInfo.bfd file again and let you know what happens.
 I downloaded some maps from your site earlier but havent had a chance to try them yet. I will download some other maps and try several tonight.
  
 
  
  
    Also make sure you have the latest version of .net 1.1 the latest service pack I forgot if it is sp1 or sp2 but I had similar problems until I upgraded to the latest .net service pack.
  
 
  
  
    My Kotor Tool Dir looks Exactly Like that except that I have an additional directory called "Finished" where I place things I'm finished working on.
 I will download the MapInfo.bfd file again and let you know what happens.
 I downloaded some maps from your site earlier but havent had a chance to try them yet. I will download some other maps and try several tonight.
 
 DON'T put your projects in the same folder as Kotor Tool. Besides being generally bad form, when a new version of Kotor Tool is installed, it CLEANS out the directory. Another prominent, highly-skilled modder (who should know better, heh heh) did just this and ended up spending a lot of time with a data recovery program. This is why you have a My Documents folder! :)
  
 
  
  
    Also make sure you have the latest version of .net 1.1 the latest service pack I forgot if it is sp1 or sp2 but I had similar problems until I upgraded to the latest .net service pack.
 Thanks rgdelta I downloaded the service pack (SP1) now I can edit maps in the module editor.
 when I use the "Extract for Module Editing" button and I still get "A map is not yet supported for this module" but now if I say "Yes I want to extact it anyways" exerything works fine from that point on.
 
 DON'T put your projects in the same folder as Kotor Tool.
 Thanks Fred BTW thats why I created the finished dir in the first place, I haven't had that problem since.:)
  
 
  
  
    Ah, if you get that message, then that means either:
  * The MapInfo.bfd file doesn't have the required data for that module
 * The MapInfo.bfd file is in the wrong place
 * There's a bug in Kotor Tool 
 Your Kotor Tool folder should look like this:  
http://kotortool.starwarsknights.com/images/forum/KTFolder.jpg)   
 No problem! 
 I dont have Template Tags anywhere
  
 
  
  
    I dont have Template Tags anywhere
 
 Then you haven't needed them yet! :)
 (They're created by Kotor Tool when the module editor first needs them; they speed the display of the tag labels. Next time you might want to indicate when you think something is a problem; I am assuming you think that this is. <grin>)