I was wondering how to make an item start up a command console when it's activated, so if somebody could help me with that I would really appreciate it, Thanks.
  
 
  
  
    I don't think it should be too complex. As command consoles are actually dialogues, you'd have to make your dialogue, and then a script to start it upon activating your item.
 
 void main() 
 {
 ActionStartConversation(GetFirstPC(),"dialogue");
 }
 
 You could make this script a spell, and have your item activate the spell when used.
  
 
  
  
    Thanks that really helped!:D