hiya ace how do you add units to your team basicly i want to add rep_inf_ep2_marine and rep_hero_macewindu but when i add the in the ABCc_con.lua they dont appear ingame also when i go to change my hero from anakin to obiwan it doesnt work thanks alot.
 
 wazmol
  
 
  
  
    This is best left to PM's
  
 
  
  
    I did actually add a Episode 2 marine, a CIS marine and Count Dooku to one of my maps and this is what the ABCc_con.lua looks like:
 
 ReadDataFile("SIDE\\rep.lvl",
 "rep_inf_ep2_rifleman",
 "rep_inf_ep2_rocketeer",
 "rep_inf_ep2_engineer",
 "rep_inf_ep3_officer",
 "rep_inf_ep2_jettrooper",
 "rep_hover_fightertank",
 "rep_hero_anakin",
 "rep_hover_barcspeeder",
 "rep_inf_ep2_marine", <====added this
 "re_fly_assault_dome",
 "rep_fly_gunship_dome",
 "rep_fly_gunship",
 "rep_walk_atte")
 
 ReadDataFile("SIDE\\cis.lvl",
 "cis_inf_rifleman",
 "cis_inf_rocketeer",
 "cis_inf_engineer",
 "cis_inf_officer",
 "cis_inf_marine",<=======added this
 "cis_inf_droideka",
 "cis_hero_countdooku", <=======added this
 "cis_fly_droidfighter_sc",
 "cis_fly_fedlander_DOME",
 "cis_fly_techounion_dome",
 "cis_fly_droidfighter_DOME",
 "cis_hover_aat")
 ReadDataFile("SIDE\\imp.lvl", 
 "imp_walk_atst" ) 
 
 
 ReadDataFile("SIDE\\tur.lvl", 
 "tur_bldg_laser",
 "tur_bldg_tower") 
 
 SetupTeams{
 rep = {
 team = REP,
 units = 30,
 reinforcements = 150,
 soldier = { "rep_inf_ep2_rifleman",9, 25},
 assault = { "rep_inf_ep2_rocketeer",1, 4},
 engineer = { "rep_inf_ep2_engineer",1, 4},
 sniper = { "rep_inf_ep2_sniper",1, 4},
 officer = {"rep_inf_ep3_officer",1, 4},
 special = { "rep_inf_ep2_jettrooper",1, 4},
 marine = { "rep_inf_ep2_marine",1, 4},<=added this 
 },
 cis = {
 team = CIS,
 units = 30,
 reinforcements = 150,
 soldier = { "cis_inf_rifleman",9, 25},
 assault = { "cis_inf_rocketeer",1, 4},
 engineer = { "cis_inf_engineer",1, 4},
 sniper = { "cis_inf_sniper",1, 4},
 officer = {"cis_inf_officer",1, 4},
 special = { "cis_inf_droideka",1, 4},
 marine = { "cis_inf_marine",1, 4}, <===added this
 }
 }
 
 SetHeroClass(CIS, "cis_hero_countdooku")<==changed Maul to Count Dooku
 SetHeroClass(REP, "rep_hero_anakin")
  
 
  
  
    can i do the same with adding macewindu but not as a hero?
 
 thanks