(TSL) Script Search: How to make a placeable fire off a hologram.
 Could someone point me into the right direction. I saw the thread on spawning, but I couldn't find a script to make a placeable fire off a hologram.
 
 Any suggestions?
 
 What I have done:
 I have a placeable ready. .utp
 I also have a character ready with hologram activated. .utc
 I also have my dialouge ready.
 
 I am looking for a script that will allow the pc to activate a hologram character by making contact with a placeable.
 
 Similar to the Bastila Holo on Korriban.
  
 
  
  
    (TSL) Script Search: How to make a placeable fire off a hologram.
 Could someone point me into the right direction. I saw the thread on spawning, but I couldn't find a script to make a placeable fire off a hologram.
 
 
 Something like this should work if used as an OnUsed event script of the placeable. Remember to set the Placeable to Usable and Party Interact.
 
 
 
 void main() {
 object oUser = GetLastUsedBy();
 
 if (!IsObjectPartyMember(oUser))
 return;
 
 // ST: Set this to the X, Y, Z coordinates where the hologram should appear.
 location lHolo = Location(Vector(0.0, 0.0, 0.0), 0.0);
 
 // ST: Change HologramResRef to the name of your hologram's UTC file.
 object oHolo = CreateObject(OBJECT_TYPE_CREATURE, "HologramResRef", lHolo);
 
 DelayCommand(0.1, AssignCommand(oHolo, SetFacingPoint(GetPosition(oUser))));
 
 // ST: Change DialogResRef to the name of the dialog file to start.
 DelayCommand(0.5, AssignCommand(oHolo, ActionStartConversation(oUser, "DialogResRef", CONVERSATION_TYPE_CINEMATIC, TRUE))); 
 
 NoClicksFor(0.5);
 }
 
 
 Change the coordinates and ResRefs as indicated by the code comments in the script. You'll then have to destroy the hologram with a separate action script from the dialog when the conversation/scene ends.
  
 
  
  
    To: stoffe -mkb-
 Has anyone told you how beautiful you are? Thank you. 
 
 I have plans on making the holo vanish by adding a script to the last line in the dialouge. :)
 
 MacCorp :)