Buffs: 
 
 Attributes 
 These cost 1 point each and each is allowed up to 5 points. 1 point = 30 stats s to get an extra 150 luck on your character you need 5/5 Luck buff costing 5 points. You can pick and mix these. 
 
 Agility 
 Constitution 
 Luck 
 Precision 
 Stamina 
 Strength 
 
 Combat 
 These following 3 buffs cost 5 points each 
 
 Action cost reduction - 9% bonus in action reduction costs 
 Critical Hit - 7% bonus to a critical hit 
 Dodge - 7% bonus to dodge 
 
 Resistances 
 The cost 1 point each and add 750 stats to your armor per point. maximum is 5 points kinetic (3750 stats) And 5 points energy (3750 stats). 
 
 Energy- adds energy protection to armor 
 Kinetc - adds kinetic protection to armor 
 
 Misc 
 These cost 2 points each and allowed maximum 5 per description. 
 
 Flush with success- 3% per point increase to xp (ie add max 5 of this type = 5x3%= 15% xp increase) 
 Harvest Fair - 1% increase per point in resources gathered by harvesters 
 Healer - Increase strenght of heals by 2% per point 
 Resiliance - Reduce amount of damage taken over time by 4% per point 
 Go with the flow - increase movement rates by 5% per point 
 Second Change - 6% per point change to auto heal in combat 
 
 Trade 
 These cost 2 points each (max 5 per item) 
 
 Advanced Assembly - 2% increase per point to advanced assembly and experience 
 Architecture - 2% increase per point to structure assembly and experience 
 Booster Assembly- 2% increase per point to Booster assembly and experience 
 Chassis - 2% increase per point to Chassis assembly and experience 
 Culinary - 2% increase per point to Food assembly and experience 
 Droid Tech - 2% increase per point to droid assembly and experience 
 Engine Assembly- 2% increase per point to engine assembly and experience 
 Fashion - 2% increase per point to clothing assembly and experience 
 Minitions - 2% increase per point to weapons assembly and experience 
 Power Systems - 2% increase per point to power assembly and experience 
 Security - 2% increase per point to Armor assembly and experience 
 Shield Systems - 2% increase per point to shields assembly and experience 
 Weapon Systems- 2% increase per point to weapons assembly and experience 
 
 SO some examples: 
 Player grinding: 
 Kinetic resistance = 5 points(5 x 1 point max) 
 Energy resistance = 5 points ( 5 x 1 point max) 
 Flushed with success = 10 points (5 x 2 points max) 
 = 15% more xp and 3750 added armor stats to kinetic and energy. 
 
 Any player grinding or doing faction points/space should get Flush with success (xp) 
 cl90 players, from experience, like one of the armor buffs and also the auto heal (second chance) with spare points used in agility. constitution etc. 
 
 
 Thanks to Mego from Infinity.
 
 DMUK