I use dlgeditor v2.3.0 and i want to add an alarm going off on my terminal. I see a place for sound, but how do i know what to put in there? Is it the filename under streamsounds? I tried that but I heard no sound.
 Thanks,
 Randy
  
 
  
  
    I use dlgeditor v2.3.0 and i want to add an alarm going off on my terminal. I see a place for sound, but how do i know what to put in there? Is it the filename under streamsounds? I tried that but I heard no sound.
 
 
 This is probably better done using a placeable sound object for the alarm, since the sound would stop as soon as the terminal moves on to another node if you set the sound as Voiceover sound. 
 
 Create a placeable sound (UTS file) and place it in the game world next to the terminal (or where you want the sound to come from). Copy&paste an existing UTS file to make it easier to modify it, rename it to alarm.uts, and then set the following fields:
 
 Continuous - 1
 Interval - 1000
 MaxDistance - 64 (radius in meters where sound can be heard)
 MinDistance - 48 (radius in meters where sound is hard at full strength)
 Positional - 0 (play everywhere in the area)
 Priority - 21
 Tag - alarm
 TemplateResRef - alarm
 Times - 3
 Volume - 127
 [b]Sounds --> 0 --> Sound (ResRef) - amb_alarm_01 (or whatever sound you use)
 
 Set everything else to 0.
 
 Then run a script like this from the dialog node where you want to trigger the alarm:
 
 
 void main() {
 object oSound = GetObjectByTag("alarm"); 
 SoundObjectPlay(oSound);
 DelayCommand(4.0, SoundObjectStop(oSound)); 
 }
 
 
 Change the part in red to the Tag of your placeable sound, and the part in red to the number of seconds you want the alarm siren to sound.