Ok here we go, the mod i am currently working on replaces the way you build your first lightsaber. It no longer needs the parts. After the acadamy when you normaly get the dialog from baodur about building a lightsaber, you get a workbench like dialog that lets you build your ligtsaber. The problem i am having is I still get the parts, and it puts entries into the journal. How can i make it so that I don't get a journal entry about creating a lightsaber? I dont really care about getting the parts, but I don't like the fact that there is a journal entry which refures to BaoDur building the lightsaber. BTW in the baodur dialog, i deleted the option that says ok i got all the parts.
 
 ciao for now
  
 
  
  
    Hi I am just a noob here but maybe this script helps:
 
 void main() {
 SetGlobalNumber("000_Lightsaber_Built", 1);
 }
 
 I think it refers to the Lightsaber creation quest.
 
 Good Luck and let me know if it worked.
 Chaos0815
  
 
  
  
    ok the following script is a modified copy of the "a_give_quest_ls" script:
 
 // Gives the player the next component needed for the lightsaber quest.
 // kds, 09/06/04
 
 #include "k_inc_treas_k2"
 
 void main()
 {
 
 int i = 1;
 string sItem;
 string sString = GetScriptStringParameter();
 object oItem = OBJECT_SELF;
 object oRecipient;
 if(sString != "") oRecipient = GetObjectByTag(sString);
 else oRecipient = GetPartyLeader();
 
 if(GetJournalEntry("LightsaberQuest") < 40)
 {
 for(i; GetIsObjectValid(oItem); i++)
 {
 
 oItem = GetItemPossessedBy (GetPartyLeader(),sItem);
 }
 CreateItemOnObject( "pc_colo_100", oRecipient, 1 );
 CreateItemOnObject( "pc_colo_101", oRecipient, 1 );
 CreateItemOnObject( "pc_colo_102", oRecipient, 1 );
 CreateItemOnObject( "pc_colo_103", oRecipient, 1 );
 CreateItemOnObject( "pc_colo_104", oRecipient, 1 );
 AddJournalQuestEntry("LightsaberQuest",40);
 }
 else sItem = GetTreasureSpecific(GetGlobalNumber("G_PC_LEVEL")-2+Random(5),140);
 }
 
 
 if anybody can see some redundant or unused stuff that i can take out, please let me know. One thing though it MUST call for all three objects in the one script. Also, iis there a way to set the journal index to 40 without actually writting to the journal?
 
 ciao for now
  
 
  
  
    ok people, never mind, i figured it out. Here is what the script looks like now. I believe i took out all the redundant, or extra stuff:
 
 // This script is used to give the player the new lightsaber crystals. Note it replaces the 
 // original script which gives you the lspart. This script was modified by rocky348
 
 #include "k_inc_treas_k2"
 
 void main()
 {
 
 object oRecipient;
 oRecipient = GetPartyLeader();
 string rItem;
 if(GetGlobalNumber("NEW_LIGHTSABER_QUEST") < 40)
 { 
 CreateItemOnObject( "pc_colo_100", oRecipient, 1 );
 CreateItemOnObject( "pc_colo_101", oRecipient, 1 );
 CreateItemOnObject( "pc_colo_102", oRecipient, 1 );
 CreateItemOnObject( "pc_colo_103", oRecipient, 1 );
 CreateItemOnObject( "pc_colo_104", oRecipient, 1 );
 SetGlobalNumber("NEW_LIGHTSABER_QUEST",40);
 }
 else rItem = GetTreasureSpecific(GetGlobalNumber("G_PC_LEVEL")-2+Random(5),140);
 CreateItemOnObject( rItem, oRecipient, 1 );
 }
 
 
 ciao for now
 
 ps yes i am aware i didnt have to keep the # 40, but i decided to.
  
 
  
  
    Please code your links in the future :)
 
 - Ghost Down
  
 
  
  
    Please code your links in the future :)
 
 - Ghost Down
 ok , how do i do that?
  
 
  
  
    ok , how do i do that?
 
 Use the VB code:
 
 [code ] ...your code goes here... [/ code]
 
 without the spaces in the brackets :)