How can I make my own costume armband that fires a script when I activate it?
  
 
  
  
    Yes, you will need a script that starts some custom dialog you made. I like to use this one for Kotor 2...
 
 
 void main() {
 SetKeepStealthInDialog(1);
 ActionStartConversation(GetFirstPC(), "Your_Dialog", 0, 0, 0, "", "", "", "", "", "", 0, 0xFFFFFFFF, 0xFFFFFFFF, 0);
 }
 
 
 and this one for Kotor 1...
 
 
 void main() {
 ActionStartConversation(GetFirstPC(), "Your_Dialog", 0, 0, 0, "", "", "", "", "", "", 0, 0xFFFFFFFF, 0xFFFFFFFF, 0);
 }
 
 
 When and if you use these scripts in your armband remember to replace the Your_Dialog line in the script with the name of your dialog file.;)
 
 Hope this helps.
 
 Oh yeah also, you will need to make a new line in the spells.2da but I won't get into the details on doing that.
  
 
  
  
    Can someone tell me what I have to do with Spells.2da?