Hey , 
  Just making some gun models . I got already one in the game , but ... BUT ,
 its at the wrong place , somewhere down behind the knee . 
 Its looks rahter painfull when you start shooting :lol: ! 
 Here's a screeny , floating guns :D : 
http://i116.photobucket.com/albums/o34/slazzir/AscreenGun.jpg) 
 Anyway I tried , to reposition the Pivotpoint to 0,0,0 in Max , used a ResetXform with and without saving the Pivotpoint , looked into the tutorial about making lightsaber hilts , so aligning the Pivotpoint of my new gun , with one of an old gun . 
 Things look fine an good in Max , but I get the feeling MDLops is doing something wrong , or I am doing something wrong in MDLops ? 
 Anyway , I tried several things and still the gun appears NOT in my character hands , but hoovers somewhere near . 
 So what should I do ? Any Helpfull tips ? 
 EDIT : This how it look in Max , nicely in place like every other orginal gun I imported .  
http://i116.photobucket.com/albums/o34/slazzir/AscreenGun02.jpg)