Hi,
 
 I have made a dialog and have put this script to activate a quest that's in another module. 
 
 void main() {
 SetGlobalNumber("Tar_VulkarElevator", 1);
 
 
 }
 
 
 In the other module i attached this script to a .utc heartbeat
 
 
 void main() { object oEntering = 
 GetEnteringObject();
 object oPC=GetFirstPC();
 if (GetIsPC(oEntering) && !(GetGlobalNumber("Tar_VulkarElevator") == 1) && !GetLocalBoolean(OBJECT_SELF, 40))
 
 {
 vector vPos;
 float fAngle;
 
 vPos.x = 106.24; 
 vPos.y = 238.01; 
 vPos.z = 17.15;
 fAngle = 0.0; 
 CreateObject(OBJECT_TYPE_CREATURE, "jedimaster", Location(vPos, fAngle));
 vPos.x = 108.96; 
 vPos.y = 232.28; 
 vPos.z = 16.23;
 fAngle = 0.0; 
 CreateObject(OBJECT_TYPE_CREATURE, "czerka_leader", Location(vPos, fAngle));
 
 vPos.x = 108.61; 
 vPos.y = 229.49; 
 vPos.z = 15.98;
 fAngle = 0.0; 
 CreateObject(OBJECT_TYPE_CREATURE, "czerka_01", Location(vPos, fAngle));
 vPos.x = 111.47; 
 vPos.y = 231.36; 
 vPos.z = 15.92;
 fAngle = 0.0; 
 CreateObject(OBJECT_TYPE_CREATURE, "czerka_02", Location(vPos, fAngle));
 vPos.x = 111.50; 
 vPos.y = 226.28; 
 vPos.z = 15.29;
 fAngle = 0.0; 
 CreateObject(OBJECT_TYPE_CREATURE, "czerka_03", Location(vPos, fAngle));
 
 vPos.x = 112.68; 
 vPos.y = 228.28; 
 vPos.z = 15.44;
 fAngle = 0.0; 
 
 CreateObject(OBJECT_TYPE_CREATURE, "czerka_04", Location(vPos, fAngle));
 vPos.x = 112.71; 
 vPos.y = 226.93; 
 vPos.z = 15.19;
 fAngle = 0.0; 
 CreateObject(OBJECT_TYPE_CREATURE, "wookie_01", Location(vPos, fAngle));
 vPos.x = 110.60; 
 vPos.y = 228.49; 
 vPos.z = 15.64;
 fAngle = 0.0; 
 CreateObject(OBJECT_TYPE_CREATURE, "wookie_02", Location(vPos, fAngle));
 
 vPos.x = 111.53; 
 vPos.y = 229.04; 
 vPos.z = 15.63;
 fAngle = 0.0;
 CreateObject(OBJECT_TYPE_CREATURE, "lrwooli", Location(vPos, fAngle));
 
 
 
 
 SetLocalBoolean(OBJECT_SELF, 40, TRUE);
 }
 
 } 
 
 
 After i have talked thought the dialog and activated the first script i go to that module that uses the second script. But nobody spawns. I hope somebody can help me with this. 
 
 Thanks and take care
  
 
  
  
    The problem must be here :
 
 if (GetIsPC(oEntering) && !GetGlobalNumber("Tar_VulkarElevator") && !GetLocalBoolean(OBJECT_SELF, 40))
 
 This script will fire only if the Global number is not set (because of the !). I believe you want the opposite.
  
 
  
  
    The problem must be here :
 
 if (GetIsPC(oEntering) && !GetGlobalNumber("Tar_VulkarElevator") && !GetLocalBoolean(OBJECT_SELF, 40))
 
 This script will fire only if the Global number is not set (because of the !). I believe you want the opposite.
 
 I guess you mean that the script should look like:
 
 if (GetIsPC(oEntering) && (GetGlobalNumber("Tar_VulkarElevator") == 1) && (GetLocalBoolean(OBJECT_SELF, 40)))
 
 
 Well i tried this in my script and it still doesn't work.
  
 
  
  
    In the other module i attached this script to a .utc heartbeat
 
 
 
 object oEntering = GetEnteringObject();
 if (GetIsPC(oEntering) && !(GetGlobalNumber("Tar_VulkarElevator") == 1) && !GetLocalBoolean(OBJECT_SELF, 40))
 
 
 
 The problem is most likely your use of the GetEnteringObject() function in a OnHeartbeat event script. This function will only return a valid object reference in OnEnter event scripts (for areas, triggers etc). Thus you are essentially checking if (GetIsPC(OBJECT_INVALID) ..., which never returns true. :)
 
 Also, in your changed script above you'd need to put the negation back in front of GetLocalBoolean(OBJECT_SELF, 40) in the if-statement since you want it to fire if it hasn't been done before; you set Local Boolean 40 when the code within the if-block has been run.
  
 
  
  
    The problem is most likely your use of the GetEnteringObject() function in a OnHeartbeat event script. This function will only return a valid object reference in OnEnter event scripts (for areas, triggers etc). Thus you are essentially checking if (GetIsPC(OBJECT_INVALID) ..., which never returns true. :)
 
 Also, in your changed script above you'd need to put the negation back in front of GetLocalBoolean(OBJECT_SELF, 40) in the if-statement since you want it to fire if it hasn't been done before; you set Local Boolean 40 when the code within the if-block has been run.
 
 
 Thanks Stoffe :D 
 
 Now i only have one problem left...
 
 When trying to compile this new script i get Error: Syntax error at &&
 
 
 if (GetGlobalNumber("Tar_VulkarElevator") == 1) && !GetLocalBoolean(OBJECT_SELF, 40) 
 
 
 I can't see any problem on this line at all. 
 
 Thanks and take care
  
 
  
  
    Now i only have one problem left...
 
 When trying to compile this new script i get Error: Syntax error at &&
 
 I can't see any problem on this line at all. 
 
 
 I can :p
 
 You haven't wrapped the condition parameters of the if statement within parenthesises, which is required in NWScript: 
 
 
 if ((GetGlobalNumber("Tar_VulkarElevator") == 1) && !GetLocalBoolean(OBJECT_SELF, 40))
  
 
  
  
    I can :p
 
 You haven't wrapped the condition parameters of the if statement within parenthesises, which is required in NWScript: 
 
 
 if ((GetGlobalNumber("Tar_VulkarElevator") == 1) && !GetLocalBoolean(OBJECT_SELF, 40))
 
 
 Thanks everything works now :D