AddMultiClass( CLASS_TYPE_JEDIGUARDIAN, GetObjectByTag (p_jax));
 whats wrong with this script? i think its somthing to do with AddMultiClass part of the script.
  
 
  
  
    AddMultiClass( CLASS_TYPE_JEDIGUARDIAN, GetObjectByTag (p_jax));
 whats wrong with this script? i think its somthing to do with AddMultiClass part of the script.
 
 Well, you should quote p_jax. That's the only wrong thing I see at the moment.
  
 
  
  
    I got one with an npc not spawning. I put the xyz wasnt sure about the orientation thing was for. I wanted the npc to spawn on korriban but when I tryied it he wasnt there.
  
 
  
  
    It still wont compile and i thought i wasn't suppose to quote it?
 Revnant: the orientation is nessary... i think its the way you want him to face but I'm not positive.
 
 EDIT: I fixed one problem but I'm experiencing a problem with CLASS_TYPE_JEDIGUARDIAN
 
 EDIT 2:Revnant are you using the script generator?
  
 
  
  
    Irrelevant now since you got what you needed from your other thread (
http://www.lucasforums.com/showthread.php?t=192130), but for anyone else;
 AddMultiClass is looking for an integer. 
 From nwscript.nss 
 // 389: This allows you to add a new class to any creature object
 void AddMultiClass(int nClassType, object oSource);
  
 
  
  
    I am using the generator since I got lost in one tutorial that looks like its garanteed to work. I'm planning on asking inyri for help since she did what I want to do with Kay.
  
 
  
  
    Irrelevant now since you got what you needed from your other thread (
http://www.lucasforums.com/showthread.php?t=192130)
 Agreed, closing this one... 
 canderis, please do not create multiple threads on the same/similar topics. Thanks.