How do I give two or more items to myself in a script? 
 This is a sample script I made up
 
 void main()
 {
 object oItem=CreateItemOnObject( "g_a_class4002", GetFirstPC());
 }
 
 Putting it twice doesn't work. Ideas?
  
 
  
  
    Use CreateItemOnObject() function more times? :)
 void main() {
 object oItem=CreateItemOnObject("item", GetFirstPC());
 object oItem1=CreateItemOnObject("item1", GetFirstPC());
 object oItem2=CreateItemOnObject("item2", GetFirstPC());
 }
  
 
  
  
    I meant two or more of the same item
  
 
  
  
    So put same tag few times...
 void main() {
 object oItem=CreateItemOnObject("g_a_class4002", GetFirstPC());
 object oItem1=CreateItemOnObject("g_a_class4002", GetFirstPC());
 object oItem2=CreateItemOnObject("g_a_class4002", GetFirstPC());
 } 
 It will spawn three item with ResRef "g_a_class4002" in PC's inventory.
  
 
  
  
    Add an additional parameter with the number of items needed.
 
 void main() {
 
 object oItem = CreateItemOnObject( "g_a_class4002", GetFirstPC(), nAmount );
 
 }
 
 - Star Admiral
  
 
  
  
    where you put nAmount, do I put the N in front of it? or do I just put 2 there?
  
 
  
  
    just replace nAmount by 2 (or any number of items you want to add) :)
  
 
  
  
    alright thanks
 one other thing: I'm trying to skin g_w_blstrrfl001 but when I try it in game it just flat out doesn't work. I made two new .uti files, mandalore_rifle and republic_rifle, and I named the file the same exact thing, and I can't get it to work. help?
 Edit: oh never mind. I was using a different tut than the one on this site. I'll follow that one
 thanks again!