I have this script:
 
 void ST_GoAway(float x, float y, int bRunAway=TRUE); 
 
 void main() {
 
 if (!GetLocalBoolean(OBJECT_SELF, 38) && (GetEnteringObject() == GetFirstPC())) { 
 SetLocalBoolean(OBJECT_SELF, 38, TRUE); 
 
 
 DestroyObject(GetObjectByTag("plc_elevbtn"));
 DestroyObject(GetObjectByTag("Jawa01"));
 
 RemoveAvailableNPC(6);
 AddAvailableNPCByTemplate(6, "p_kreia");
 SetNPCSelectability(6, FALSE);
 
 
 AssignCommand(GetObjectByTag("Ex-partymember tag"), ST_GoAway(25.00, 60.47)); 
 
 }
 }
 
 void ST_GoAway(float x, float y, int bRunAway=TRUE) { 
 location lExit=Location(Vector(x, y, 0.0), 0.0); 
 SetCommandable(TRUE); 
 ClearAllActions(); 
 ActionForceMoveToLocation(lExit, bRunAway); 
 ActionDoCommand(DestroyObject(OBJECT_SELF)); 
 SetCommandable(FALSE); 
 
 
 
 
 }
 
 What I want to happen is for my temporary party member(replacing kreia) to leave the party, run to a point, and fadeaway, and return kreia to the party selection gui.
 
 The run and disappear part of the script I got from the tutorials/scripting section.
 
 Everything seems to work fine, the ex-party member runs away, kreia appears again on the party selection gui, but the ex-party member does not fade-away as he is supposed to. Can't figure out why.
  
 
  
  
    Try changing this line ActionDoCommand(DestroyObject(OBJECT_SELF)); to ActionDoCommand(DestroyObject(GetObjectByTag("Ex-partymember tag")));
 and see if that works.
  
 
  
  
    DS, it didn't work. Is it the logic of the script or is it because the npc was a party member and can't be destroyed. I don't know.
 
 What about the RemoveFromParty() command? Do I need to add that in the party section of the script?
  
 
  
  
    Try this ,you may want to add a "DelayCommand" to sub1();
 void sub1();
 
 void sub1() {
 object oTemp = GetObjectByTag("Ex-partymember tag");
 
 float x=25.00f;
 float y=60.47f;
 float z=0.0f;
 
 int bRun=TRUE;
 
 vector myvec = Vector(x,y,z);
 location myexit = Location(myvec,0.0f);
 ClearAllActions();
 ActionDoCommand(SetCommandable(TRUE,oTemp));
 AssignCommand (oTemp,ActionForceMoveToLocation(myexit,bRun));
 AssignCommand (oTemp,ActionDoCommand(DestroyObject(oTemp)));
 
 ActionDoCommand(SetCommandable(FALSE,oTemp));
 }
 
 
 
 
 void main() {
 
 if (!GetLocalBoolean(OBJECT_SELF, 38) && (GetEnteringObject() == GetFirstPC())) { 
 SetLocalBoolean(OBJECT_SELF, 38, TRUE); 
 
 
 DestroyObject(GetObjectByTag("plc_elevbtn"));
 DestroyObject(GetObjectByTag("Jawa01"));
 
 RemoveAvailableNPC(6);
 AddAvailableNPCByTemplate(6, "p_kreia");
 SetNPCSelectability(6, FALSE);
 
 
 sub1();
 
 }
 }
  
 
  
  
    I'll give it a try.......
 
 EDIT: Didn't work...the npc didn't move, nor did the part selection gui change....
  
 
  
  
    you did change "Ex-partymember tag" to match the npc tag correct? also did you try
 DelayCommand(0.5, sub1());
 Are you running this script off of a dialog? if you are it may be better to make it two seprate scripts.
  
 
  
  
    I changed the tag.
 
 I'll try the delay.
 
 Yes, it is coming out of a dialog. Maybe I'll try to break it up then
 
 EDIT:
 
 got it to work. Broke it up to three scripts just to be sure. Used the generic, a_leaveparty, to remove party member, then script to reinstate kreia, and then run script from tutorials. Thanks for help.