I'm looking to create a modification that can make everyone hostile. However, I have no clue how to do this. I've found a "make hostile" script, but for me, it didn't work. I've created basic mods in the past, such as turning NPCs into merchants, but nothing to this extent. I think I could go into KOTOR Tool and change everyone's "faction" to hostile, but even if I could do that, it would take forever.
 
 
 Is there a quick way to make a mod such as this? 
 
 
 
 Tutorials, and even better, pre-made mods are welcome.
  
 
  
  
    There are a couple of ways to do this, if everyone in the room has individual "tags" this would be the way to do it
 void main() {
 object oMan1= GetObjectByTag("NPC1", 0);
 object oMan2 = GetObjectByTag("NPC2", 0);
 object oMan3 = GetObjectByTag("NPC3", 0);
 ChangeToStandardFaction(oMan1, STANDARD_FACTION_HOSTILE_1);
 ChangeToStandardFaction(oMan2, STANDARD_FACTION_HOSTILE_1);
 ChangeToStandardFaction(oMan3, STANDARD_FACTION_HOSTILE_1);
 }
 or if more then one have the same "tag" you can do this
 void main() {
 int int1;
 int int2 = 25;
 int1 = 0;
 while ((int1 <= int2)) {
 {
 object oThugCommon = GetObjectByTag("ThugCommon", int1);
 object oThug1 = GetObjectByTag("Thug1", int1);
 if (GetIsObjectValid(oThugCommon)) {
 AssignCommand(oThugCommon, ClearAllActions());
 ChangeToStandardFaction(oThugCommon, 1);
 }
 if (GetIsObjectValid(oThug1)) {
 AssignCommand(oThug1, ClearAllActions());
 ChangeToStandardFaction(oThug1, 1);
 }
 }
 (int1++);
 }
 }
  
 
  
  
    There are a couple of ways to do this, if everyone in the room has individual "tags" this would be the way to do it
 void main() {
 object oMan1= GetObjectByTag("NPC1", 0);
 object oMan2 = GetObjectByTag("NPC2", 0);
 object oMan3 = GetObjectByTag("NPC3", 0);
 ChangeToStandardFaction(oMan1, STANDARD_FACTION_HOSTILE_1);
 ChangeToStandardFaction(oMan2, STANDARD_FACTION_HOSTILE_1);
 ChangeToStandardFaction(oMan3, STANDARD_FACTION_HOSTILE_1);
 }
 or if more then one have the same "tag" you can do this
 void main() {
 int int1;
 int int2 = 25;
 int1 = 0;
 while ((int1 <= int2)) {
 {
 object oThugCommon = GetObjectByTag("ThugCommon", int1);
 object oThug1 = GetObjectByTag("Thug1", int1);
 if (GetIsObjectValid(oThugCommon)) {
 AssignCommand(oThugCommon, ClearAllActions());
 ChangeToStandardFaction(oThugCommon, 1);
 }
 if (GetIsObjectValid(oThug1)) {
 AssignCommand(oThug1, ClearAllActions());
 ChangeToStandardFaction(oThug1, 1);
 }
 }
 (int1++);
 }
 }
 
 On the first code, would I have to make an "object oMan" for each individual NPC?
  
 
  
  
    On the first code, would I have to make an "object oMan" for each individual NPC?
 
 Yes, if each NPC has a different "tag" then you'll need to add a line for each one. Also the "oMan" can be any name you want.