All right. So I'm making a mod and I'll have NPC B spawn once NPC A is dead. Once NPC B spawns how do I make it so my PC automatically enters into a conversation with him?
  
 
  
  
    you attach the script to start a conversation with npc b in the onSpawn field of the utc file.
  
 
  
  
    What is the script to start a conversation?
  
 
  
  
    Hopefully this will help :D
 
 
 void main() {
 ActionStartConversation(GetFirstPC(),"dlg_filenamehere");
 }