Greetings.
 I'm having some scripting problem. I need to check, if OBJECT_SELF is wielding only one one-handed weapon (in his right hand, obviously). How can this be achieved? I'm trying to do this for K1 to specify.
 
 I tried this variant
 
 object leftweapon = GetItemInSlot(INVENTORY_SLOT_LEFTWEAPON , OBJECT_SELF);
 if (!GetIsObjectValid (leftweapon))
 // no weapon in left hand
 {
 object rightweapon = GetItemInSlot(INVENTORY_SLOT_RIGHTWEAPON, OBJECT_SELF);
 if (GetIsObjectValid (rightweapon))
 // some weapon in right hand; added in order to block bonuses for unarmed combat
 {
 <additional code; not related to the problem>
 }
 }
 
 While it does work correctly for two one-handed weapons (i.e. 2 blasters) and for one one-handed weapon (i.e. blaster), it treats all two-handed weapons (i.e. blaster rifle) as one-handed.
  
 
  
  
    Just a guess but could it be that when you equip a two handed weapon it equips in one slot and just disables the other slot.
 
 I will have another look though.
  
 
  
  
    Just a guess but could it be that when you equip a two handed weapon it equips in one slot and just disables the other slot.
 
 I will have another look though.
 
 Hm... Now that you've mentioned it, the idea seems quite logical. Thanks for the reply.
 I've made a workaround by using GetBaseItemType(rightweapon) to exclude all two-handed weapons. Though it works, this solution is far from well-favored. I steel would prefer something else.