Yes below this type is indeed a nasty script, but please, bear with me.
 
 
 void main() {
 ActionPauseConversation();
 
 vector zPosition=Vector(549.76,53.57,6.95);
 location lPC=Location(zPosition,90.0);
 
 vector aPosition=Vector(546.19,55.67,6.51);
 location lCarth=Location(aPosition,90.0);
 
 vector bPosition=Vector(546.00,52.66,6.59);
 location lBastila=Location(bPosition,90.0);
 
 vector cPosition=Vector(546.00,52.66,6.59);
 location lCanderous=Location(cPosition,90.0);
 
 vector dPosition=Vector(546.19,55.67,6.51);
 location lHK=Location(dPosition,90.0);
 
 vector ePosition=Vector(546.00,52.66,6.59);
 location lJolee=Location(ePosition,90.0);
 
 vector fPosition=Vector(546.19,55.67,6.51);
 location lJuhani=Location(fPosition,90.0);
 
 vector gPosition=Vector(546.00,52.66,6.59);
 location lMission=Location(gPosition,90.0);
 
 vector hPosition=Vector(546.19,55.67,6.51);
 location lT3=Location(hPosition,90.0);
 
 vector iPosition=Vector(546.19,55.67,6.51);
 location lZaalbar=Location(iPosition,90.0);
 
 object oPC=GetFirstPC();
 object oNPC1=GetObjectByTag("Carth");
 object oNPC2=GetObjectByTag("Bastila");
 object oNPC3=GetObjectByTag("Cand");
 object oNPC4=GetObjectByTag("HK47");
 object oNPC5=GetObjectByTag("Jolee");
 object oNPC6=GetObjectByTag("Juhani");
 object oNPC7=GetObjectByTag("Mission");
 object oNPC8=GetObjectByTag("T3M4");
 object oNPC9=GetObjectByTag("Zaalbar");
 
 AssignCommand(oPC, JumpToLocation(lPC));
 AssignCommand(oNPC1, JumpToLocation(lCarth));
 AssignCommand(oNPC2, JumpToLocation(lBastila));
 AssignCommand(oNPC3, JumpToLocation(lCanderous));
 AssignCommand(oNPC4, JumpToLocation(lHK));
 AssignCommand(oNPC5, JumpToLocation(lJolee));
 AssignCommand(oNPC6, JumpToLocation(lJuhani));
 AssignCommand(oNPC7, JumpToLocation(lMission));
 AssignCommand(oNPC8, JumpToLocation(lT3));
 AssignCommand(oNPC9, JumpToLocation(lZaalbar));
 
 ActionResumeConversation();
 
 ActionStartConversation(GetFirstPC(),"n_aramil");
 
 }
 
 So my trouble with this script is for some reason I cannot ascertain, the ActionStartConversation does not start the conversation. Can anyone help with this?
  
 
  
  
    This is a complete shot in the dark, but I owe you from your help in my modding thread:
 
 Would it be more simple to remove the ActionResumeConversation and just have the StartConversation?
  
 
  
  
    Is this script at the end of one dialog and you want to start a new one? Try putting a Delay on the new ActionStartConversation
  
 
  
  
    This is the onenter script of a trigger.
  
 
  
  
    If its a trigger why are you trying to resume conversation and then start a new cinversation?
  
 
  
  
    I honestly have no idea. most likely a copy and paste error. I'll get rid of that.
  
 
  
  
    There must surely be an easier way to spawn the party than this... I feel a new function coming on, but what parameters?
  
 
  
  
    Well it's not really to spawn your party members, it's to move them to a certain spot.