Jon Zuk, the lead designer of SoF2 updated his plan file, saying the following
 We're working hard to make SoF2 as mod-friendly as possible. Eventually we'll release docs and tools for everything. But skinning is fairly independent of everything else and something good to get started with. Things in SoF2 that can be modded without any coding:
 
 Maps
 Skins
 NPCs
 Weapons
 ConfusEd entities (our custom world model system)
 Effects
 Scripts
 RMG
 MP game types
 
 There's probably more that I'm forgetting, but you can see why it will take us a bit to get docs for all of it. 
 I know thy are different games, and different teams working on them, but Its the same company and they are using the same engine and technology
 Someone posted in other thread that we wouldnt be able to edit weapons without the SDK, but It looks like everything will be easily editable in SoF2, lets hope JO will be similar
  
 
  
  
    Good glad to see this- helps with staff planning :)
  
 
  
  
    I sure hope that's true for JO as well... that'll be SOOO sweet...
  
 
  
  
    wow! That means we can do anything pretty much! Force flying, here I come!!!