hi,
 
 i have 2 problems with my dedicated server.
 
 1. i have setup my bots with some old q3 configґs. the bots joining the server and fight as normal. so far so good. my problem is the command:
 
 bot_nochat
 
 it doesnґt work. i set it to "1" but the bot spamming goes on. is the a new variable?
 
 2. my mapcycle doesnґt work. first i set up fraglimit "0", timelimit "20" and g_autoMapCycle "1". after the 20 minutes bots fighting so server print something like "exit: timelimit reached" and give the server stats. the server doesnґt load a new map. then i have changed g_autoMapCycle to "0" an edit my server.cfg like this:
 
 set d1 "set gametype 0; map ffa_bespin ; set nextmap vstr d2" 
 set d2 "set gametype 5; map ffa_bespin ; set nextmap vstr d3" 
 .... and so on
 
 vstr d1
 
 but the same: message, stats but no mapchange. what did i wrong?
 
 thx for helping
 macgrath
  
 
  
  
    Well, the gametype variable is g_gametype for one. I'm not 100% sure that is your problem though. Could you paste your actual config? Sometimes there's an easily overlooked typo in there that causes these problems.
  
 
  
  
    my server.cfg
 
 // Server Config 
 
 // bot setup
 seta bot_minplayers 5 // mindestens x spieler in jedem team
 seta g_spSkill 5 // botskill 1 - 5
 seta bot_thinktime 100 // reaktionszeit der bots
 seta bot_challenge 1 // starke bots an/aus
 seta bot_noChat 1 // bots chatten an/aus
 
 // server variablen
 seta capturelimit 0 // x = anzahl gestohlenen flagen bis zum mapchange 
 seta duel_fraglimit 10 // x = anzahl der frags bis zum mapchange im duel modus 
 seta fraglimit 0 // x = anzahl der frags bis zum mapchange
 seta g_allowvote 1 
 seta g_autoMapCycle 0 // automatischer mapcycle an/aus 
 seta g_dismember 999 // koerperteile koennen abgetrennt werden 
 seta g_doWarmup 1 
 seta g_duelWeaponDisable 0 
 seta g_forcePowerDisable 0 
 seta g_gametype 0 // setzt spieltyp 
 seta g_inactivity 120 
 seta g_log "games.log" // Default location is ~/.jkii/base/ 
 seta g_logfile 3 // 0=None 
 seta g_logSync 1 // 1=Write complete lines 
 seta g_maxForceRank 7 
 seta g_motd "... moege die Macht mit dir sein ..." // message of the day 
 seta g_password "" 
 seta g_statLog 1 // Probably similar to g_logfile. Untested. 
 seta g_statLogFile "stats2.log" 
 seta g_teamForceBalance 1 
 seta g_warmup 0 
 seta g_warmup 1 
 seta g_weaponDisable 0 
 seta rconpassword "Rebell" // remote controll passwort 
 seta sv_floodProtect 1 
 seta sv_hostname "[BoK] Zeltplatz" // servername 
 seta sv_maxclients 24 // maximale spieleranzahl 
 seta sv_maxPing 300 // maximal erlaubter ping 
 seta sv_maxRate 9000 // setzt die maximale downloadrate
 seta sv_minPing 0 // minimal erlaubter ping 
 seta timelimit 1 // x = dauer der map 
 
 // mapcycle 
 set d1 "map ffa_bespin ; set nextmap vstr d2" 
 set d2 "map ffa_deathstar ; set nextmap vstr d3" 
 set d3 "map duel_jedi ; set nextmap vstr d4" 
 set d4 "map duel_pit ; set nextmap vstr d5" 
 set d5 "map ffa_bespin ; set nextmap vstr d6" 
 set d6 "map ffa_deathstar ; set nextmap vstr d7" 
 set d7 "map ffa_imperial ; set nextmap vstr d8" 
 set d8 "map ffa_ns_hideout ; set nextmap vstr d9" 
 set d9 "map ffa_ns_streets ; set nextmap vstr d10" 
 set d10 "map ffa_raven ; set nextmap vstr d11" 
 set d11 "map ffa_yavin ; set nextmap vstr d1" 
 
 // start map 
 vstr d1 
 
 
 my server start file
 
 ./jk2ded +set dedicated 1 +exec server.cfg
  
 
  
  
    i notice if no real people are playing, the map doesnt change. Anyone else notice that?
  
 
  
  
    I see you are mixing ffa and duel maps. With a fraglimit of 0, I belive the duels would never end since the fraglimit represents how many times one player must frag the other before players are switched. Is there a particular map where the problem occurs? You might try switching to ffa only maps for a bit.
  
 
  
  
    @ striderx2048
 
 thank you, nobody give me that hint.
 
 ok. the map doesnґt change when only bots are on the server. how can i fix this? is there a possible way?
  
 
  
  
    As strange as it sounds, why is having the map keep rotating when nobody is playing important? When people show up and play a short bit, it'll rotate.
  
 
  
  
    for the whole purpose of simulating a server. that and well, IT SHOULD. Another thing, the server should NOT have wait until everyone click ready, after a short period of time, the map should automatically change, ie. like counter-strike.