Since 1.03 I've seen a couple of our servers dying without exiting.
 
 Both times, a player on the server has repeatedly changed their name before it crashes, like this:
 Duel Tournament Begun: kill limit 1, win limit: 8
 ClientConnect: 1
 ClientBegin: 1
 ClientConnect: 2
 ClientBegin: 2
 ClientConnect: 4
 ClientBegin: 4
 Hitch warning: 611 msec frame time
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 Sending heartbeat to masterjk2.ravensoft.com
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 Client 201 connecting with 500 challenge ping
 ClientConnect: 0
 broadcast: print "Taiko @@@PLCONNECT\n"
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 ClientBegin: 0
 broadcast: print "Stupid-Faggots-Hurry-Up @@@PLRENAME Dont-Have-All-Day-Idiots\n
 "
 broadcast: print "Dont-Have-All-Day-Idiots @@@PLRENAME Stupid-Faggots-Hurry-Up\n
 "
 Kill: 4 1 3: JD:: killed DOROHN by MOD_SABER
 Exit: Kill limit hit.
 score: 1 ping: 58 client: 4 JD::
 score: 0 ping: 125 client: 1 DOROHN
 broadcast: print "JD:: @@@HIT_THE_KILL_LIMIT.\n"
 say: DOROHN: haha
 DOROHN: haha
 setteam: 1 FREE SPECTATOR
 ClientBegin: 1
 setteam: 2 SPECTATOR FREE
 ClientBegin: 2
 ==== ShutdownGame ====
 ShutdownGame:
 ------------------------------------------------------------
 VM_Restart()
 Loading vm file vm/jk2mpgame.qvm.
 ------- Game Initialization -------
 gamename: basejk
 gamedate: May 03 2002
 ------------------------------------------------------------
 InitGame: \dmflags\0\fraglimit\1\timelimit\3\g_privateDuel\1\g_saberLocking\1\g_
 maxForceRank\3\duel_fraglimit\8\g_forceBasedTeams\0\g_duelWeaponDisable\65531\sv
 _hostname\Gameplanet NZ JKII (E) Duel (1.03)\sv_maxclients\8\sv_maxRate\6000\sv_
 minPing\0\sv_maxPing\0\sv_floodProtect\1\g_forceRegenTime\300\capturelimit\20\g_
 weaponDisable\65531\g_forcePowerDisable\0\g_blueTeam\Rebellion\g_redTeam\Empire\
 g_maxGameClients\0\version\JK2MP: v1.03 win-x86 Apr 30 2002\g_maxHolocronCarry\3
 \g_gametype\3\g_needpass\0\protocol\15\mapname\duel_carbon\sv_privateClients\0\s
 v_allowAnonymous\0\sv_allowDownload\1\bot_minplayers\2\gamename\basejk\g_jediVme
 rc\0
 0 teams with 0 entities
 5 items registered
 -----------------------------------
 29 bots parsed
 19 arenas parsed
 Duel Tournament Begun: kill limit 1, win limit: 8
 ClientConnect: 0
 ClientBegin: 0
 ClientConnect: 1
 ClientBegin: 1
 ClientConnect: 2
 ClientBegin: 2
 ClientConnect: 4
 ClientBegin: 4
 Hitch warning: 669 msec frame time
 Kill: 4 2 3: JD:: killed Stupid-Faggots-Hurry-Up by MOD_SABER
 Exit: Kill limit hit.
 score: 1 ping: 66 client: 4 JD::
 score: 0 ping: 999 client: 2 Stupid-Faggots-Hurry-Up
 broadcast: print "JD:: @@@HIT_THE_KILL_LIMIT.\n"
 setteam: 2 FREE SPECTATOR
 ClientBegin: 2
 setteam: 0 SPECTATOR FREE
 ClientBegin: 0
 ==== ShutdownGame ====
 ShutdownGame:
 ------------------------------------------------------------
 VM_Restart()
 Loading vm file vm/jk2mpgame.qvm.
 ------- Game Initialization -------
 gamename: basejk
 gamedate: May 03 2002
 ------------------------------------------------------------
 InitGame: \dmflags\0\fraglimit\1\timelimit\3\g_privateDuel\1\g_saberLocking\1\g_
 maxForceRank\3\duel_fraglimit\8\g_forceBasedTeams\0\g_duelWeaponDisable\65531\sv
 _hostname\Gameplanet NZ JKII (E) Duel (1.03)\sv_maxclients\8\sv_maxRate\6000\sv_
 minPing\0\sv_maxPing\0\sv_floodProtect\1\g_forceRegenTime\300\capturelimit\20\g_
 weaponDisable\65531\g_forcePowerDisable\0\g_blueTeam\Rebellion\g_redTeam\Empire\
 g_maxGameClients\0\version\JK2MP: v1.03 win-x86 Apr 30 2002\g_maxHolocronCarry\3
 \g_gametype\3\g_needpass\0\protocol\15\mapname\duel_carbon\sv_privateClients\0\s
 v_allowAnonymous\0\sv_allowDownload\1\bot_minplayers\2\gamename\basejk\g_jediVme
 rc\0
 0 teams with 0 entities
 5 items registered
 -----------------------------------
 29 bots parsed
 19 arenas parsed
 Duel Tournament Begun: kill limit 1, win limit: 8
 ClientConnect: 0
 ClientBegin: 0
 ClientConnect: 1
 ClientBegin: 1
 ClientConnect: 2
 ClientBegin: 2
 ClientConnect: 4
 ClientBegin: 4
 Hitch warning: 717 msec frame time
 [ISM]SV_SendClientGameState() [2] for Stupid-Faggots-Hurry-Up, writing out old f
 ragments
 [ISM]SV_SendClientGameState() [2] for Stupid-Faggots-Hurry-Up, writing out old f
 ragments
 [ISM]SV_SendClientGameState() [2] for Stupid-Faggots-Hurry-Up, writing out old f
 ragments
 [ISM]SV_SendClientGameState() [2] for Stupid-Faggots-Hurry-Up, writing out old f
 ragments
 [ISM]SV_SendClientGameState() [2] for Stupid-Faggots-Hurry-Up, writing out old f
 ragments
 [ISM]SV_SendClientGameState() [2] for Stupid-Faggots-Hurry-Up, writing out old f
 ragments
 say: DOROHN: lol
 DOROHN: lol
 Kill: 4 0 3: JD:: killed Taiko by MOD_SABER
 Exit: Kill limit hit.
 score: 1 ping: 63 client: 4 JD::
 score: 0 ping: 278 client: 0 Taiko
 broadcast: print "JD:: @@@HIT_THE_KILL_LIMIT.\n"
 setteam: 0 FREE SPECTATOR
 ClientBegin: 0
 setteam: 1 SPECTATOR FREE
 ClientBegin: 1
 ==== ShutdownGame ====
 ShutdownGame:
 ------------------------------------------------------------
 VM_Restart()
 Loading vm file vm/jk2mpgame.qvm.
 ------- Game Initialization -------
 gamename: basejk
 gamedate: May 03 2002
 ------------------------------------------------------------
 InitGame: \dmflags\0\fraglimit\1\timelimit\3\g_privateDuel\1\g_saberLocking\1\g_
 maxForceRank\3\duel_fraglimit\8\g_forceBasedTeams\0\g_duelWeaponDisable\65531\sv
 _hostname\Gameplanet NZ JKII (E) Duel (1.03)\sv_maxclients\8\sv_maxRate\6000\sv_
 minPing\0\sv_maxPing\0\sv_floodProtect\1\g_forceRegenTime\300\capturelimit\20\g_
 weaponDisable\65531\g_forcePowerDisable\0\g_blueTeam\Rebellion\g_redTeam\Empire\
 g_maxGameClients\0\version\JK2MP: v1.03 win-x86 Apr 30 2002\g_maxHolocronCarry\3
 \g_gametype\3\g_needpass\0\protocol\15\mapname\duel_carbon\sv_privateClients\0\s
 v_allowAnonymous\0\sv_allowDownload\1\bot_minplayers\2\gamename\basejk\g_jediVme
 rc\0
 0 teams with 0 entities
 5 items registered
 -----------------------------------
 29 bots parsed
 19 arenas parsed
 Duel Tournament Begun: kill limit 1, win limit: 8
 ClientConnect: 0
 ClientBegin: 0
 ClientConnect: 1
 ClientBegin: 1
 ClientConnect: 2
 ClientBegin: 2
 ClientConnect: 4
 ClientBegin: 4
 Hitch warning: 666 msec frame time
 ********************ERROR: Netchan_Process: length = 16385********************
 ----- Server Shutdown -----
 Sending heartbeat to masterjk2.ravensoft.com
 Sending heartbeat to masterjk2.ravensoft.com
 ==== ShutdownGame ====
 ShutdownGame:
 ------------------------------------------------------------
 AAS shutdown.
 ---------------------------
 DROPPED
 Hitch warning: 995 msec frame time
 Hitch warning: 525 msec frame time
 Hitch warning: 727 msec frame time
 Hitch warning: 537 msec frame time
 Hitch warning: 702 msec frame time
 Hitch warning: 663 msec frame time
 Hitch warning: 3937 msec frame time
 status
 Server is not running
 The previous time the player used the name "crashme" so I assume it's a hack rather than an accident.
 
 The servers are both running Duel mode (although I imagine this issue wouldn't be restricted to that mode only), and are version 1.03 win-x86.
 
 Any tips? Or if Raven are reading this, please sort out a server patch to fix it. Cheers.
  
 
  
  
    Raven is working on it and its fixed for next patch ban there ip in the mean time.
  
 
  
  
    some guy a few days ago posted the config file that apparently is being exec'd to crash the server... i really hope the fix is released soon.