First off all, I apologize if this question has already been posted somewhere, but without the search function, it's not that easy to know...:( 
 
 I'd like to know if there is some way to make my custom messages (using the bind x "vstr chat00" command) permanent. As it is, they're gone the next time I start the game, and it takes forever to set them up again...
 
 Perhaps one could enter the code in one of the .cfg files, I don't know. Any help here would be great!
  
 
  
  
    You have to create a textfile in your base directory . Paste in 
 bind x "vstr chat00" and save the file as autoexec.cfg. Make sure that there's no ".txt" part in the filename ( if there is delete the ".txt" part).
  
 
  
  
    Great, I thought it would be something like that, I just didn't know what the .cfg file should be called.
 Am I right in thinking that putting commands on different rows in the file works the same way as hitting return in the console?
 
 As in:
 bind x "vstr chat00"
 set chat00 "say blabla;bind x vstr chat01"
 set chat01 "say yaddayadda;bind x vstr chat00"
 
 And so forth...?
  
 
  
  
    "YES"
 
 Call it anything you feel like.
 
 Most quake based games automatically load a file named autoexec.cfg, if it exists in the same directory as the game generated configuration file.
 
 Personally, I like to put all my stuff in seperate files: Comms in 1 file, controls in another etc. and:
 
 add a line to the autoexec.cfg:
 
 exec comms.cfg
 
 OR
 
 bind f5 "exec comms.cfg"
 
 OR
 
 type at the console:
 
 exec comms.cfg
 
 The nice thing about seperate files is that if you want to uninstall or re-install (for instance) you just have to move out the1 or 2 custom files, and then drop them back in again when you want. (or email them to yourself at a friend's house to use there...).
 
 I like to keep the graphical stuff out of the files, so that I can go back to defaults when I fuXOR something and can't get it back to normal :P
  
 
  
  
    Lots of information there, thank you!
  
 
  
  
    but is it GOOD information? :P
  
 
  
  
    Yeah, it is. Forgot to state that....